Dimensional Tear II
This system is a gravity rift; your ships do not roll for this gravity rift. Place a dimensional tear token beneath this unit as a reminder. Up to 13 fighters in this system do not count against your ships' capacity. During your turn, you may treat this space dock and this planet as if they were in your home system.This is just a preview.This version is not currently in your build – your build uses the version.
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This system is a gravity rift; your ships do not roll for this gravity rift. Place a dimensional tear token beneath this unit as a reminder.
Up to 13 fighters in this system do not count against your ships' capacity.
During your turn, you may treat this space dock and this planet as if they were in your home system.
PRODUCTION 8
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ClarificationsSelect rulings confidence level
- This system is a gravity rift, and thus an anomaly.
- This system qualifies for the Make History and similar such objectives.
- If a ship moves through or out of multiple gravity rifts, and/or the same gravity rift multiple times, each instance will provide a +1 to movement.
- For example, consider a series of systems A–B–C–M. Only systems connected by a “–” are adjacent. Systems “A”, “B” and “C” have dimensional tears, while system “M” does not. The Vuil’raith player has a carrier with move one in system “C” and a ground force in system “A”. They could activate system “M” and move the carrier along the path “C” → “B” → “A” → “B” → “C” → “M”, picking up the ground force from system “A”. This path would make the carrier’s move value 1+5, which is more than enough for this movement.
- Multiple Dimensional Tears in a single system have no additional effects.
- If a Dimensional Tear is in a system that is normally a gravity rift (e.g. the Cormund system), the Vuil’raith player will not have to roll for removal when moving out of or through that system. There are no additional effects.
- If a Dimensional Tear is in a system with a nebula, then the +1 to move values will be applied after the nebula sets each ship’s move value to 1.
- If the Dimensional Tear plastic figure is destroyed or removed, the Dimensional Tear token is also removed.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Interactions
- The Vuil’raith player may move the ingress tokens into systems that contain their Dimensional Tears.
- Any system containing a Vuil’raith player’s Dimensional Tear is a gravity rift, and thus, an anomaly.
- If a Vuil’raith player’s Dimensional Tear is in a system containing another anomaly, a legendary planet, or Mecatol Rex, that system will only count as one system towards the requirements of Become a Legend.
- Any system containing a Vuil’raith player’s Dimensional Tear is a gravity rift, and thus, an anomaly.
- If a Vuil’raith player’s Dimensional Tear is in a system containing another anomaly, a legendary planet, or Mecatol Rex, that system will only count as one system towards the requirements of Become a Legend.
- Any system containing a Vuil’raith player’s Dimensional Tear is a gravity rift, and thus, an anomaly.
- Any system containing a Vuil’raith player’s Dimensional Tear is a gravity rift, and thus, an anomaly.
Learn the Secrets of the Cosmos
- Any system containing a Vuil’raith player’s Dimensional Tear is a gravity rift, and thus, an anomaly.
Learn the Secrets of the Cosmos
- Any system containing a Vuil’raith player’s Dimensional Tear is a gravity rift, and thus, an anomaly.
- Any system containing a Vuil’raith player’s Dimensional Tear is a gravity rift, and thus, an anomaly.
- If a Vuil’raith player’s Dimensional Tear is in a system containing another anomaly, a legendary planet, or Mecatol Rex, that system will only count as one system towards the requirements of Make History.
- Any system containing a Vuil’raith player’s Dimensional Tear is a gravity rift, and thus, an anomaly.
- If a Vuil’raith player’s Dimensional Tear is in a system containing another anomaly, a legendary planet, or Mecatol Rex, that system will only count as one system towards the requirements of Make History.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord