Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Al'Raith Ix Ianovar

This breakthrough causes The Fracture to enter play without a roll, if it is not already in play. After this card enters play, move up to 2 ingress tokens into systems that contain gravity rifts. Apply +1 to the MOVE value of each of your ships that start their movement in The Fracture.
The Vuil'raith CabalBreakthrough

This breakthrough causes The Fracture to enter play without a roll, if it is not already in play. After this card enters play, move up to 2 ingress tokens into systems that contain gravity rifts.

Apply +1 to the MOVE value of each of your ships that start their movement in The Fracture.

SynergyWarfareBiotic

Source: Thunder's Edge

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  • When The Fracture is brought into play by Al’raith Ix Ianovar, the Vuil’raith player places ingress tokens according to the synergy on the Cabal breakthrough. For each color of technology in the synergy, they choose up to three planets with a matching technology specialty and place an ingress token in each of those planets’ systems.
    • This uses the Cabal breakthrough synergy colors method, not the one planet per color method.
    • When Al’raith Ix Ianovar causes The Fracture to enter play, all the ingress tokens will be placed before the Vuil’raith player chooses which tokens they wish to move into gravity rifts.

Interactions

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Dimensional Tear I / Dimensional Tear II

  • The Vuil’raith player may move the ingress tokens into systems that contain their Dimensional Tears.