The Vuil'raith Cabal
Starting Units
Home System
- Acheron
40
Commodities
2
Starting Technologies
After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system.
After 1 of your mechs is destroyed, gain 1 trade good.
You may produce 1 additional mech for their cost.
ACTION: Exhaust this card to produce 1 ship in any system that contains 1 of your space docks.
After 1 of your units is destroyed, you may exhaust this card to capture that unit.
At the end of a combat round, you may return 1 captured unit to produce a unit of the same type and place it with your units participating in the combat. This effect may only be used once per combat.
Faction Abilities
Capture your opponent's non-structure units that are destroyed during combat.
You capture units you destroy.
When you produce a unit, you may return 1 captured unit of that type to produce that unit without spending resources.
You can spend captured units to produce units of that type.
When you research a unit upgrade technology, you may return 1 captured unit of that type to ignore all of that technology's prerequisites.
You can spend captured units to research unit upgrades.
Faction Units
Vuil'raith Cabal Space Dock
This system is a gravity rift; your ships do not roll for this gravity rift. Place a dimensional tear token beneath this unit as a reminder.
Up to 6 fighters in this system do not count against your ships' capacity.
Your space docks are gravity rifts that you do not roll for.
PRODUCTION 5
Flagship
Capture all other non-structure units that are destroyed in this system, including your own.
Captures your own destroyed units in its system.
SUSTAIN DAMAGE · BOMBARDMENT 5
Mech
When your infantry on this planet are destroyed, place them on your faction sheet; those units are captured.
Captures your own destroyed infantry on its planet.
SUSTAIN DAMAGE
Monument
DEPLOY: When you gain control of a planet that contains 1 or more structures, you may place this unit on that planet and capture each other structure on that planet as if it were a non-fighter ship.
PRODUCTION 1
Leaders
After another player replenishes commodities:
You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
Converts a player’s commodities but captures one of their units.
When you produce fighter or infantry units:
Up to 2 of those units do not count against your PRODUCTION limit.
Produces fighters and infantry beyond your production limit.
ACTION: Each other player rolls a die for each of their non-fighter ships that are in or adjacent to a system that contains a dimensional tear; on a 1-3, capture that unit. If this causes a player's ground forces or fighter to be removed, also capture those units.
Then, purge this card.
Has a chance to capture entire fleets adjacent to your space docks.
Faction Promissory Note
After you activate a system:
Your ships do not roll for gravity rifts during this movement; apply an additional +1 to the move values of your ships that would move out of or through a gravity rift instead.
Then, return this card to the Vuil'raith player.
Allows others to move farther and safely traverse gravity rifts.
Breakthrough
This breakthrough causes The Fracture to enter play without a roll, if it is not already in play. After this card enters play, move up to 2 ingress tokens into systems that contain gravity rifts.
Apply +1 to the MOVE value of each of your ships that start their movement in The Fracture.
Opens and improves your access to The Fracture.
Faction Technologies
Vuil'raith Cabal Space Dock
This system is a gravity rift; your ships do not roll for this gravity rift. Place a dimensional tear token beneath this unit as a reminder.
Up to 12 fighters in this system do not count against your ships' capacity.
Your space docks can support many fighters.
PRODUCTION 7
Vuil'raith Cabal Space Dock
This system is a gravity rift; your ships do not roll for this gravity rift. Place a dimensional tear token beneath this unit as a reminder.
Up to 10 fighters in this system do not count against your ships' capacity. 1 non-fighter ship in this system does not count against your fleet pool.
PRODUCTION 7
Vuil'raith Cabal Space Dock
This system is a gravity rift; your ships do not roll for this gravity rift. Place a dimensional tear token beneath this unit as a reminder.
Up to 13 fighters in this system do not count against your ships' capacity.
During your turn, you may treat this space dock and this planet as if they were in your home system.
PRODUCTION 8
ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements.
Captures units from nearby players’ reinforcements.
ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements.