Assault Cannon
At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of their non-fighter ships. At the start of a space combat round, you may exhaust this card to choose a non-fighter non-ground force unit type in the active system. During this combat round, your units of that type roll twice.This is just a preview.This version is not currently in your build – your build uses the version.
Warfare
Elect
:
At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of their non-fighter ships.
At the start of a space combat round, you may exhaust this card to choose a non-fighter non-ground force unit type in the active system. During this combat round, your units of that type roll twice.
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ClarificationsSelect rulings confidence level
- A player with Assault Cannon must mandatorily resolve its passive ability if they meet the requirement.
- If a player loses ships before they can resolve the Assault Cannon ability, they will be unable to resolve it if they no longer have three or more non-fighter ships.
- This will most commonly happen when both players in a combat have Assault Cannon, and the defender has exactly three non-fighter ships.
- A player may use an ability to add ships at the start of combat. If this brings the number of non-fighter ships to three or more, the player may then use the ability of Assault Cannon.
- Each other player may use one ability after that player has gained ships, and before that player has the opportunity to use the Assault Cannon ability. This may prevent that player from using the ability, as above.
- Effects that cancel hits, such as SUSTAIN DAMAGE, cannot be used to prevent ships from being destroyed.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Interactions
- If the Mentak player’s AMBUSH faction ability causes a player to lose ships before they can resolve the Assault Cannon ability, they will be unable to use Assault Cannon if they no longer have three or more non-fighter ships.
- If Courageous to the End causes a player to lose ships before they can resolve the Assault Cannon ability, they will be unable to use Assault Cannon if they no longer have three or more non-fighter ships.
- If the Creuss player’s Dimensional Splicer faction technology ability causes a player to lose ships before they can resolve the Assault Cannon ability, they will be unable to use Assault Cannon if they no longer have three or more non-fighter ships.
- If the Creuss player’s Dimensional Splicer faction technology ability causes a player to lose ships before they can resolve the Assault Cannon ability, they will be unable to use Assault Cannon if they no longer have three or more non-fighter ships.
- If the Creuss player’s Dimensional Splicer faction technology ability causes a player to lose ships before they can resolve the Assault Cannon ability, they will be unable to use Assault Cannon if they no longer have three or more non-fighter ships.
- If the Naaz-Rokha player owns the Assault Cannon technology, they may count their Z-Grav Eidolon towards the three non-fighter ships, once they resolve its ability.
- If the Yin player’s Impulse Core faction technology ability causes a player to lose ships before they can resolve the Assault Cannon ability, they will be unable to use Assault Cannon if they no longer have three or more non-fighter ships.
Ipswitch, Loose Cannon - Sleeper Cell+Ambush
- If the Mentak player’s Sleeper Cell hero ability combined with their AMBUSH faction ability brings the number of non-fighter ships to three or more, the player may then use the ability of Assault Cannon.
Ipswitch, Loose Cannon - Sleeper Cell+Ambush
- If the Mentak player’s Sleeper Cell hero ability combined with their AMBUSH faction ability brings the number of non-fighter ships to three or more, the player may then use the ability of Assault Cannon.
- If Reflective Shielding causes a player to lose ships before they can resolve the Assault Cannon ability, they will be unable to use Assault Cannon if they no longer have three or more non-fighter ships.
- Ground forces that are participating in space combat due to the effect of The Alastor count towards the three non-fighter ships necessary to trigger the effect of the Assault Cannon technology.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord