Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Ambush

At the start of a space combat, you may roll 1 die for each of up to 2 of your cruisers or destroyers in the system. For each result equal to or greater than that ship's combat value, produce 1 hit; your opponent must assign it to 1 of their ships.
The Mentak CoalitionFaction ability

At the start of a space combat, you may roll 1 die for each of up to 2 of your cruisers or destroyers in the system. For each result equal to or greater than that ship's combat value, produce 1 hit; your opponent must assign it to 1 of their ships.

Source: Base game

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  • Game effects that reroll, modify, or otherwise affect combat rolls do not affect dice rolls made when resolving the AMBUSH ability.
  • If a cruiser or destroyer is removed before the Mentak player can resolve their AMBUSH ability, that ship cannot be one of the ships used when they do resolve their AMBUSH ability.
  • A ship may cancel the hit by using its SUSTAIN DAMAGE ability, if present.

Interactions

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Assault Cannon

  • If the Mentak player’s AMBUSH faction ability causes a player to lose ships before they can resolve the Assault Cannon ability, they will be unable to use Assault Cannon if they no longer have three or more non-fighter ships.

Assault Cannon

  • If the Mentak player’s AMBUSH faction ability causes a player to lose ships before they can resolve the Assault Cannon ability, they will be unable to use Assault Cannon if they no longer have three or more non-fighter ships.

Assault Cannon

  • If the Mentak player’s AMBUSH faction ability causes a player to lose ships before they can resolve the Assault Cannon ability, they will be unable to use Assault Cannon if they no longer have three or more non-fighter ships.

Assault Cannon+Ipswitch, Loose Cannon - Sleeper Cell

  • If the Mentak player’s Sleeper Cell hero ability combined with their AMBUSH faction ability brings the number of non-fighter ships to three or more, the player may then use the ability of Assault Cannon.

Assault Cannon+Ipswitch, Loose Cannon - Sleeper Cell

  • If the Mentak player’s Sleeper Cell hero ability combined with their AMBUSH faction ability brings the number of non-fighter ships to three or more, the player may then use the ability of Assault Cannon.

Assault Cannon+Ipswitch, Loose Cannon - Sleeper Cell

  • If the Mentak player’s Sleeper Cell hero ability combined with their AMBUSH faction ability brings the number of non-fighter ships to three or more, the player may then use the ability of Assault Cannon.

Assault Cannon+Ipswitch, Loose Cannon - Sleeper Cell

  • If the Mentak player’s Sleeper Cell hero ability combined with their AMBUSH faction ability brings the number of non-fighter ships to three or more, the player may then use the ability of Assault Cannon.

Assault Cannon+Ipswitch, Loose Cannon - Sleeper Cell

  • If the Mentak player’s Sleeper Cell hero ability combined with their AMBUSH faction ability brings the number of non-fighter ships to three or more, the player may then use the ability of Assault Cannon.

Assault Cannon+Ipswitch, Loose Cannon - Sleeper Cell

  • If the Mentak player’s Sleeper Cell hero ability combined with their AMBUSH faction ability brings the number of non-fighter ships to three or more, the player may then use the ability of Assault Cannon.

Direct Hit

  • If the chosen ship uses SUSTAIN DAMAGE, the Direct Hit action card may be played.

Direct Hit

  • If the chosen ship uses SUSTAIN DAMAGE, the Direct Hit action card may be played.

Direct Hit

  • If the chosen ship uses SUSTAIN DAMAGE, the Direct Hit action card may be played.

Reflective Shielding

  • If the chosen ship uses SUSTAIN DAMAGE, the Reflective Shielding action card may be played.

Shields Holding

  • The Shields Holding action card may be used to cancel the hit.

Shields Holding

  • The Shields Holding action card may be used to cancel the hit.