The Alastor
At the start of a space combat, choose any number of your ground forces in this system to participate in that combat as if they were ships.This is just a preview.This version is not currently in your build – your build uses the version.
Flagship
Elect
:
At the start of a space combat, choose any number of your ground forces in this system to participate in that combat as if they were ships.
SUSTAIN DAMAGE
8cost
9 (×2)combat
1move
3capacity
ClarificationsSelect rulings confidence level
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- Any effect that may target ships or non-fighter ships may target a ground force that is participating in space combat due to the effect of The Alastor.
- This includes counting towards the three non-fighter ships necessary to trigger the effect of the Assault Cannon technology.
- The Winnu player’s flagship, the Salai Sai Corian, will roll one dice for each ground force the Nekro player has participating in a space combat via the effect of The Alastor.
- After the Nekro player uses the ability of The Alastor, all other players will have the opportunity to resolve an “at the start of combat” or an “at the start of a round of combat” ability before the Nekro player may resolve another ability.
- For example, say the Nekro player owns the Assault Cannon technology, and uses the ability of The Alastor to bring the total number of non-fighter ships in the combat to three (or more). Other players may then resolve one ability each. If their opponent uses an ability that destroys ships, such as from their own Assault Cannon, to reduce the number of non-fighter ships the Nekro player has in the combat to two (or fewer), then the Nekro player will be unable to resolve the ability of their Assault Cannon.
- Some abilities may destroy The Alastor at the start of a combat before the Nekro player has used its ability, such as the Assault Cannon technology.
- Ground forces on planets remain there while participating in combat. Effects that target units in a space area cannot target these ground forces.
- When the Nekro player is in a space combat against the Argent player, their infantry on planets participating in the combat cannot be targeted by the ability of the Argent player’s Strike Wing Alpha II destroyers.
- If The Alastor is destroyed during space combat, any ground forces in that combat remain in that combat.
- If the Nekro player copies another player’s flagship unit upgrade technology with one of their Valefar Assimilator technologies during a space combat, any ground forces in that combat remain in that combat. If the Nekro player starts the space combat copying another player’s flagship unit upgrade technology, ground forces cannot participate in that combat, unless the Nekro player stops copying that flagship unit upgrade technology during the “start of combat” window.
- The ground forces in the space area during the combat still retain their ability to be transported. Since transported units do not count against capacity during combat, these ground forces will not count toward the Nekro player’s fleet pool limit.
- A mech in the space combat may be targeted with the Direct Hit action card if it uses its SUSTAIN DAMAGE ability.
- If the Nekro player has one of their Valefar Assimilator tokens on the Ul player’s Hel Titan II faction unit upgrade technology, they may use The Alastor to have their PDS in the active system participate in the space combat.
- A ground force participating in a space combat may count towards scoring the Demonstrate Your Power secret objective.
- If the Nekro player loses their last ground force during a space combat and consequently meets the requirements for elimination, they are immediately eliminated. They will not be given the opportunity to score any objectives from winning the combat or destroying certain units at the same time their last ground force was destroyed.
- If the Nekro player uses a Direct Hit action card to destroy an opponent’s flagship, they may score the Destroy Their Greatest Ship secret objective, even if there are some hits remaining that will cause the Nekro player to be eliminated once they are assigned. If this would bring the Nekro player to ten victory points, they will instead win the game before they are eliminated.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Interactions
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- Ground forces that are participating in space combat due to the effect of The Alastor count towards the three non-fighter ships necessary to trigger the effect of the Assault Cannon technology.
- Ground forces that are participating in space combat due to the effect of The Alastor count towards the three non-fighter ships necessary to trigger the effect of the Assault Cannon technology.
- Ground forces that are participating in space combat due to the effect of The Alastor count towards the three non-fighter ships necessary to trigger the effect of the Assault Cannon technology.
- Units made ships temporarily by the Nekro player’s The Alastor may count towards scoring Demonstrate Your Power.
- Units made ships temporarily by the Nekro player’s The Alastor may count towards scoring Demonstrate Your Power.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord