Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Demonstrate Your Power

Have 3 or more non-fighter ships in the active system at the end of a space combat.
Secret objective – Action Phase

Action Phase

Have 3 or more non-fighter ships in the active system at the end of a space combat.

Source: Prophecy of Kings

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  • A player need not win the combat to score Demonstrate Your Power; they are able to score it if their opponent plays the Skilled Retreat action card.
  • Units that are temporarily ships for the duration of a space combat may count towards scoring Demonstrate Your Power.

Interactions

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Airo Shir Aur - Benediction

  • A player involved in a combat due to the Mahact player’s Benediction hero ability may score Demonstrate Your Power after that combat.

Eidolon

  • Z-Grav Eidolon mechs may count towards scoring Demonstrate Your Power.

Ipswitch, Loose Cannon - Sleeper Cell

  • The Mentak player may use the Sleeper Cell ability of their hero, during the last round of combat to place ships before scoring Demonstrate Your Power. However, fleet pool limits are also checked before scoring.

Ipswitch, Loose Cannon - Sleeper Cell

  • The Mentak player may use the Sleeper Cell ability of their hero, during the last round of combat to place ships before scoring Demonstrate Your Power. However, fleet pool limits are also checked before scoring.

Salvage Operations

  • The Mentak player cannot use the ability of their Salvage Operations technology until after the window in which to score Demonstrate Your Power.

Salvage Operations

  • The Mentak player cannot use the ability of their Salvage Operations technology until after the window in which to score Demonstrate Your Power.

The Alastor

  • Units made ships temporarily by the Nekro player’s The Alastor may count towards scoring Demonstrate Your Power.