Airo Shir Aur - Benediction
Archon of Command - Pax Magnifica
ACTION: Move all units in the space area of any system to an adjacent system that contains a different player's ships. Space combat is resolved in that system; neither player can retreat or resolve abilities that would move their ships. Then, purge this card. Unlock: Have 3 scored objectives.This is just a preview.This version is not currently in your build – your build uses the version.
Hero
Elect
ACTION:
Move all units in the space area of any system to an adjacent system that contains a different player's ships. Space combat is resolved in that system; neither player can retreat or resolve abilities that would move their ships.
Then, purge this card.
Unlock
Have 3 scored objectives.
ClarificationsSelect rulings confidence level
- Fighters and ground forces in the space area of the origin system are moved. Ground forces on planets are left behind.
- If the Mahact player moves their own ships, they may transport ground forces on planets.
- If the Mahact player moves the Saar player’s units, any Floating Factories in the origin system will also be moved.
- Any abilities that trigger when a player moves ships trigger from the perspective of the Mahact player.
- Any abilities that trigger when a player’s ships move trigger from the perspective of the player that owns them.
- Any abilities that trigger when a player moves their ships do not trigger.
- The Mahact player may move another player’s ships into an asteroid field only if that player owns the Antimass Deflectors technology.
- The Mahact player may move another player’s ships into a supernova only if that player owns the Magmus Reactor Muaat faction technology.
- If the Mahact player moves a player’s ships out of a gravity rift, that player must roll for removal.
- If the Mahact player is moving the Vuil’raith player’s ships out of a system containing a Dimensional Tear, the Vuil’raith player will not roll for removal.
- The Mahact player cannot move ships through a wormhole while the Enforced Travel Ban law is in play.
- The Mahact player cannot move the Creuss player’s ships from a system with an alpha wormhole into a system with a beta wormhole (and no alpha wormhole), or vice versa.
- If the Mahact player moves the Muaat player’s war sun, the Muaat player cannot trigger their Nova Seed hero ability.
- The system the combat is taking place in is considered the active system during that combat.
- The player whose ships were moved is considered to be the attacker, the other player is considered to be the defender.
- Regardless of which of the two players in combat is the attacker and which is the defender, the next player in initiative order will resolve abilities first, after the Mahact player.
- Resolving Benediction is not a tactical action. The Activation, Movement, Invasion and Production steps are not resolved.
- Any abilities that occur “when/after you/another player activate a system” will not trigger.
- The Space Cannon Offense substep is not resolved.
- Either player in the combat may score the Brave the Void, Darken the Skies, Demonstrate Your Power, Destroy Their Greatest Ship, Fight with Precision, Spark a Rebellion, or Unveil Flagship secret objectives.
- The Mahact player cannot score these secret objectives unless they are participating in the combat.
- No player may score the Betray a Friend secret objective.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Interactions
- A player involved in a combat due to the Mahact player’s Benediction hero ability may score Demonstrate Your Power after that combat.
- A player involved in a combat due to the Mahact player’s Benediction hero ability may score Demonstrate Your Power after that combat.
- Experimental Battlestation cannot be played if ships are moved while resolving the Mahact player’s Benediction hero ability.
- A player cannot announce a retreat from the space combat initiated by the Mahact player’s Benediction hero ability.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord