Self-Assembly Routines
After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.Technology – Warfare
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Warfare
Elect
:
After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system.
After 1 of your mechs is destroyed, gain 1 trade good.
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tirules.com
- If multiple mechs are destroyed, the trade goods are gained one at a time.
- A mech cannot be placed in a space area with Self-Assembly Routines, and so cannot be placed in a system that does not contain a planet.
- If a player wishes to place a mech, but there are none left in their reinforcements, they may remove a mech from any system that does not contain one of their command tokens and place that instead. The mech will be placed undamaged.
- A player will still gain the trade good for a destroyed mech if Self-Assembly Routines is exhausted.
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Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord