Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

The Mahact Gene-Sorcerers

Source: Prophecy of Kings

Starting Units

Ground forces
Structures

Home System

  • Ixth

    35

Commodities

3

Starting Technologies

Faction Abilities

Edict

When you win a combat, place 1 command token from your opponent's reinforcements in your fleet pool if it does not already contain 1 of that player's tokens; other players' tokens in your fleet pool increase your fleet limit but cannot be redistributed.

Imperia

While another player's command token is in your fleet pool, you can use the ability of that player's commander, if it is unlocked.

Hubris

During setup, purge your "Alliance" promissory note. Other players cannot give you their "Alliance" promissory notes.

Faction Units

Crimson Legionnaire I

Mahact Gene-Sorcerers Infantry

After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good.

1 (×2)cost
8combat

Flagship

Arvicon Rex

During combat against an opponent whose command token is not in your fleet pool, apply +2 to the results of this unit's combat rolls.

SUSTAIN DAMAGE

8cost
5 (×2)combat
1move
3capacity

Mech

Starlancer

After a player whose command token is in your fleet pool activates this system, you may spend their token from your fleet pool to end their turn; they gain that token.

SUSTAIN DAMAGE

2cost
6combat

Monument

Spire of Ixth

At the start of the status phase, the Mahact player may place 1 command token in this system into their fleet pool if it is their own token, or if it does not already have 1 of that player's tokens.

Placement
HazardousIndustrialCultural

Leaders

Jae Mir Kan
agentArchon of Prosperity
Unlock: Always Unlocked

When you would spend a command token during the secondary ability of a strategic action:

You may exhaust this card to remove 1 of the active player's command tokens from the board and use it instead.

Il Na Viroset
commanderArchon of Virtue
Unlock: Have 2 other factions' command tokens in your fleet pool.

During your tactical actions, you can activate systems that contain your command tokens. If you do, return both command tokens to your reinforcements and end your turn.

Airo Shir Aur - Benediction
heroArchon of Command - Pax Magnifica
Unlock: Have 3 scored objectives.

ACTION: Move all units in the space area of any system to an adjacent system that contains a different player's ships. Space combat is resolved in that system; neither player can retreat or resolve abilities that would move their ships.

Then, purge this card.

Faction Promissory Note

Scepter of Dominion

At the start of the strategy phase:

Choose 1 non-home system that contains your units; each other player who has a token on the Mahact player's command sheet places a token from their reinforcements in that system.

Then, return this card to the Mahact player.

Breakthrough

Vaults of the Heir

ACTION: Exhaust this card and purge 1 of your technologies to gain 1 relic.

Synergy
CyberneticBiotic

Faction Technologies

Mahact Gene-Sorcerers Infantry

After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good. Then, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system.

1 (×2)cost
7combat

Prerequisites: BioticBiotic

Mahact Gene-Sorcerers Infantry

After this unit is destroyed, gain 2 commodities or convert 1 of your commodities to a trade good. Then, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet that contains 1 of your structures.

1 (×2)cost
7combat

Prerequisites: BioticBiotic

Mahact Gene-Sorcerers Infantry

After this unit is destroyed, capture it and gain 1 commodity or convert 1 of your commodities to a trade good. At the start of your turn, you may place captured infantry in your home system or in a space area with a war sun.

When you gain control of a planet, if you have more infantry on that planet than its resource value, gain that planet readied.

1 (×2)cost
7combat

Prerequisites: BioticBiotic

You may exhaust this card before a player casts votes; that player must cast at least 1 vote for an outcome of your choice or remove 1 token from their fleet pool and return it to their reinforcements.

Prerequisites: Biotic

When you cast votes, you may exhaust 1 planet controlled by another player whose command token is on the Mahact player’s command sheet and cast votes as if you controlled that planet. You may cast votes this way even if you are otherwise unable to vote.

Prerequisites: Biotic