Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Vaults of the Heir

ACTION: Exhaust this card and purge 1 of your technologies to gain 1 relic.

ACTION: Exhaust this card and purge 1 of your technologies to gain 1 relic.

SynergyCyberneticBiotic

Source: Thunder's Edge

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  • The purged technology must be one that the Mahact player has in their play area, and not from their technology deck.
    • The technology may be exhausted when it is purged.
  • Once a technology has been purged, the Mahact player cannot regain it for the remainder of the game.

Interactions

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Antimass Deflectors

  • If the Mahact player purges the Antimass Deflectors technology, their units may remain in and move out of any asteroid fields they are currently in, but cannot move additional units into or through.

Antimass Deflectors

  • If the Mahact player purges the Antimass Deflectors technology, their units may remain in and move out of any asteroid fields they are currently in, but cannot move additional units into or through.

Antimass Deflectors

  • If the Mahact player purges the Antimass Deflectors technology, their units may remain in and move out of any asteroid fields they are currently in, but cannot move additional units into or through.

War Sun

  • If the Mahact player purges their War Sun unit upgrade technology, they must remove each of their war suns from the game board.

War Sun

  • If the Mahact player purges their War Sun unit upgrade technology, they must remove each of their war suns from the game board.