Vaults of the Heir
ACTION: Exhaust this card and purge 1 of your technologies to gain 1 relic.This is just a preview.This version is not currently in your build – your build uses the version.
Elect
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ACTION: Exhaust this card and purge 1 of your technologies to gain 1 relic.
SynergyCybernetic
Biotic
ClarificationsSelect rulings confidence level
tirules.com
- The purged technology must be one that the Mahact player has in their play area, and not from their technology deck.
- The technology may be exhausted when it is purged.
- Once a technology has been purged, the Mahact player cannot regain it for the remainder of the game.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Interactions
tirules.com
- If the Mahact player purges the Antimass Deflectors technology, their units may remain in and move out of any asteroid fields they are currently in, but cannot move additional units into or through.
- If the Mahact player purges the Antimass Deflectors technology, their units may remain in and move out of any asteroid fields they are currently in, but cannot move additional units into or through.
- If the Mahact player purges the Antimass Deflectors technology, their units may remain in and move out of any asteroid fields they are currently in, but cannot move additional units into or through.
- If the Mahact player purges their War Sun unit upgrade technology, they must remove each of their war suns from the game board.
- If the Mahact player purges their War Sun unit upgrade technology, they must remove each of their war suns from the game board.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord