Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Covert Legislation

When this agenda is revealed, the speaker draws the next card in the agenda deck but does not reveal it to the other players. If it is Emergency Session, it is revealed and the speaker draws the next card instead. The speaker reads the eligible outcomes aloud (for, against, elect player, etc.); the other players vote for these outcomes as if they were outcomes of this agenda, without knowing their effects.
Agenda – Directive

Directive

When this agenda is revealed, the speaker draws the next card in the agenda deck but does not reveal it to the other players. If it is Emergency Session, it is revealed and the speaker draws the next card instead.

The speaker reads the eligible outcomes aloud (for, against, elect player, etc.); the other players vote for these outcomes as if they were outcomes of this agenda, without knowing their effects.

1in the deck
–chance to draw

Source: Absol

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Bribery

  • Bribery must be played before the agenda is revealed.

Bribery

  • Bribery must be played before the agenda is revealed.

Confounding Legal Text

  • Confounding Legal Text must be played before the agenda is revealed.

Confusing Legal Text

  • Confusing Legal Text must be played before the agenda is revealed.

Confusing Legal Text

  • Confusing Legal Text must be played before the agenda is revealed.

Deadly Plot

  • Deadly Plot must be played before the agenda is revealed.

Veto

  • If Veto action card would discard Covert Legislation, both it and the hidden agenda are discarded.