Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Bribery

After the speaker votes on an agenda: Spend any number of trade goods. For each trade good spent, cast 1 additional vote for the outcome on which you voted.
Action card

After the speaker votes on an agenda:

Spend any number of trade goods. For each trade good spent, cast 1 additional vote for the outcome on which you voted.

1in the deck
–chance to draw
Nocomponent action

Source: Base game

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  • Bribery may be played after the speaker has abstained, or would vote if they are unable to.
  • A player may spend zero trade goods when they play Bribery.
  • A player must have cast votes for an outcome to play Bribery, and the additional votes must be cast for the same outcome.
  • Bribery is played before any effects that change the outcome of an agenda.

Interactions

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Covert Legislation

  • Bribery must be played before the agenda is revealed.

Covert Legislation

  • Bribery must be played before the agenda is revealed.

Covert Legislation

  • Bribery must be played before the agenda is revealed.

Covert Legislation

  • Bribery must be played before the agenda is revealed.

Distinguished Councilor

  • The speaker may play Distinguished Councilor after another player plays Bribery.

Hack Election

  • Bribery is played after the speaker votes. The player who played Hack Election votes last, so they cannot play Bribery unless they are the speaker.

Zeal

  • If the Argent player is speaker, only they can play Bribery, and must do so immediately after they cast votes.