Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Impulse Core

At the start of a space combat, you may destroy 1 of your cruisers or destroyers in the active system to produce 1 hit against your opponent's ships; that hit must be assigned by your opponent to 1 of their non-fighter ships if able.
The Yin BrotherhoodTechnology – Cybernetic

Cybernetic

At the start of a space combat, you may destroy 1 of your cruisers or destroyers in the active system to produce 1 hit against your opponent's ships; that hit must be assigned by your opponent to 1 of their non-fighter ships if able.

Prerequisites: CyberneticCybernetic

Source: Base game

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  • When resolving Impulse Core, the Yin player’s opponent chooses which ship is assigned the hit.
  • Effects that cancel hits, such as the SUSTAIN DAMAGE ability, may be used to cancel a hit produced by Impulse Core.
  • Impulse Core will resolve before the Anti-Fighter Barrage step of a space combat. As such, any destroyed destroyers will not make an ANTI-FIGHTER BARRAGE roll.

Interactions

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Assault Cannon

  • If the Yin player’s Impulse Core faction technology ability causes a player to lose ships before they can resolve the Assault Cannon ability, they will be unable to use Assault Cannon if they no longer have three or more non-fighter ships.

Assault Cannon

  • If the Yin player’s Impulse Core faction technology ability causes a player to lose ships before they can resolve the Assault Cannon ability, they will be unable to use Assault Cannon if they no longer have three or more non-fighter ships.

Assault Cannon

  • If the Yin player’s Impulse Core faction technology ability causes a player to lose ships before they can resolve the Assault Cannon ability, they will be unable to use Assault Cannon if they no longer have three or more non-fighter ships.