Impactor II
After this unit is destroyed, roll 1 die. If the result is 6-10, capture it. At the start of your turn, you may place captured infantry in your home system, in an asteroid field system with your units or in a space area with a war sun. When you gain control of a planet, if you have more infantry on that planet than its resource value, gain that planet readied.This is just a preview.This version is not currently in your build – your build uses the version.
Unit Upgrade
Elect
:
After this unit is destroyed, roll 1 die. If the result is 6-10, capture it. At the start of your turn, you may place captured infantry in your home system, in an asteroid field system with your units or in a space area with a war sun.
When you gain control of a planet, if you have more infantry on that planet than its resource value, gain that planet readied.
BOMBARDMENT 8
1 (×2)cost
7combat