Zelian Purifier
Starting Units
Home System
- Zelian
33
- Gen
20
- Asteroid Field
Commodities
2
Starting Technologies
When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite.
When 1 or more of your units use PRODUCTION, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite.
When you pass, you may spend 6 influence to research a unit upgrade technology.
Your ships can move into and through asteroid fields.
When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Your ships can move into and through asteroid fields and retain their printed Move value when moving out of nebulae.
When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Your ships can move into and through asteroid fields.
When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.
If you announce a retreat, your opponent applies -2 to the result of each of their combat rolls during this combat round.
Faction Abilities
During the action phase, after you research a unit upgrade technology, you may use the PRODUCTION ability of 1 of your space docks in your home system to produce units of that type, reducing the combined cost of the produced units by 2.
When you research a unit upgrade you can produce that unit with a discount.
During the agenda phase, the number of votes you cast is instead equal to the number of planets you exhaust to cast votes.
You have reduced votes.
Game effects other than your command tokens cannot prevent you from activating, or moving ships into, your home system.
Faction Units
Zelian Purifier Infantry
During invasion, this unit must commit to a planet it bombards.
Your infantry have bombardment.
BOMBARDMENT 9
Flagship
When this unit makes a combat or unit ability roll, it rolls 1 additional die for each asteroid field adjacent to this unit.
Has bombardment and anti-fighter barrage, with bonuses for each adjacent asteroid field.
SUSTAIN DAMAGE · BOMBARDMENT 5 · ANTI-FIGHTER BARRAGE 5
Mech
At the start of invasion, if this unit is in the space area of the active system, you may remove this unit from the game board to destroy 1 unit on a planet in that system.
You can destroy your mechs in space to destroy units on a planet.
SUSTAIN DAMAGE
Monument
This system is treated as an asteroid field. Units can move into this system as if it were a non-anomaly tile.
Place the Zelian asteroid field token in this system as a reminder.
Leaders
At the start of invasion:
You may exhaust this card to allow the active player to replace 1 of their infantry in the space area of the active system with 1 mech from their reinforcements.
Replace an infantry with a mech before bombardment.
Each of your Dreadnoughts and War Suns without ANTI-FIGHTER BARRAGE gains ANTI-FIGHTER BARRAGE 5.
Your dreadnoughts and war suns gain Anti-Fighter Barrage 5.
After you move a unit with BOMBARDMENT into a non-home system other than Mecatol Rex:
You may gain trade goods equal to the total combined resource values of planets in that system. If you do, destroy all units on planets in that system and replace that system tile with the Zelian asteroid tile. Then, purge this card and each planet card that corresponds to the replaced system tile.
Destroy all planets and their units in a system.
Faction Promissory Note
When 1 or more of your units would make a BOMBARDMENT roll:
If you produce 1 or more hits during this BOMBARDMENT roll, produce 1 additional hit for that roll.
Then, return this card to the Zelian player.
Allows another player to produce 1 additional hit during bombardment.
Breakthrough
Your planets in the active system participate in space combat if that system contains 1 or more of your ships, and ground combat on themselves if they contain 1 or more of your ground forces.
Your planets cannot be assigned hits and have a combat value equal to 10 minus their resource value, minimum 1.
Faction Technologies
When 1 or more of your units produce 1 or more hits during a BOMBARDMENT roll against a planet, produce 1 additional hit for that roll.
Produce 1 bonus hit during bombardment.
Zelian Purifier Infantry
After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system.
Your infantry get better bombardment.
BOMBARDMENT 8
Zelian Purifier Infantry
After this unit is destroyed, roll 1 die. If the result is 6-10, capture it. At the start of your turn, you may place captured infantry in your home system, in an asteroid field system with your units or in a space area with a war sun.
When you gain control of a planet, if you have more infantry on that planet than its resource value, gain that planet readied.
BOMBARDMENT 8
Other Components
Zelian Cataclysm tile