Exotrireme II
This unit cannot be destroyed by "Direct Hit" action cards. After a round of space combat, you may destroy this unit to destroy up to 2 ships in this system.This is just a preview.This version is not currently in your build – your build uses the version.
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This unit cannot be destroyed by "Direct Hit" action cards.
After a round of space combat, you may destroy this unit to destroy up to 2 ships in this system.
SUSTAIN DAMAGE · BOMBARDMENT 4 (×2)
4cost
5combat
2move
1capacity
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ClarificationsSelect rulings confidence level
tirules.com
- When resolving the ability of an Exotrireme II, the N’orr player chooses which ships are destroyed.
- The N’orr player cannot choose their own ships as targets.
- Effects that cancel hits, such as the SUSTAIN DAMAGE ability, cannot be used to prevent ships from being destroyed.
- If a player retreats, the N’orr player will be unable to use the ability of an Exotrireme II to destroy an opponent’s ship.
- If the N’orr player is in a combat with the Yin player, then the two players will alternate when resolving end of combat round abilities, starting with the attacker.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord