Sardakk Norr
Starting Units
Home System
- Quinarra
31
- Tren'lak
10
Commodities
3
Starting Technologies
None
Faction Abilities
Apply +1 to the result of each of your unit's combat rolls.
All of your units are stronger.
Faction Units
Flagship
Apply +1 to the result of each of your other ship's combat rolls in this system.
Gives a combat bonus to accompanying ships.
SUSTAIN DAMAGE
Mech
After this unit uses its SUSTAIN DAMAGE ability during ground combat, it produces 1 hit against your opponent's ground forces on this planet.
Reflects hits when it sustains damage.
SUSTAIN DAMAGE
After space combat, if you have ships in this system, this unit does not count against your ships' capacity, but does after invasion.
After this unit uses SUSTAIN DAMAGE or is destroyed during Ground Combat, it produces 1 hit.
If you are the active player, apply +1 to combat rolls of 1 infantry in this system.
SUSTAIN DAMAGE
Monument
When you place your monument, produce up to a total of 3 infantry or fighters in this or adjacent system without spending resources.
At the end of your turn, you may replace this unit with a different structure from your reinforcements.
Place this unit in the space area of any system containing your units that does not contain planets, instead of on a planet.
When this unit is on the game board, it is treated as both a planet and a structure on it. Only infantry can be produced on this planet. If this unit is blockaded or removed, destroy all units on the planet and discard all attached cards.
Resources: 0
Influence: 2
PRODUCTION 2
Leaders
At the end of a player's tactical action:
You may exhaust this card; if you do, that player may place 2 infantry from their reinforcements on a planet they control in the active system.
Places free infantry.
At the end of a player's tactical action:
You may exhaust this card. If you do, that player may place 2 infantry on a planet they control in the active system. If they don't, they may instead remove a number of infantry from the active system, equal to the number of tokens in their fleet pool, to remove their command token from that system.
During the "Commit Ground Forces" step:
You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.
Allows you to invade without ships from adjacent planets.
After you move ships into the active system:
You may skip directly to the "Commit Ground Forces" step. If you do, after you commit ground forces to land on planets, purge this card and return each of your ships in the active system to your reinforcements.
Allows you to skip space combat and crash-land infantry to invade.
After the Move Ships step of your tactical action:
You may purge this card; if you do, other players cannot play action cards during this action and you skip to the "Commit Ground Forces" step. Return each of your ships in the active system to your reinforcements. For each ship removed, produce 1 hit to the defender's ground forces.
Faction Promissory Note
At the start of an invasion combat:
Apply +1 to the result of each of your unit's combat rolls during this combat. If your opponent is the N'orr player, apply -1 to the result of each of their unit's combat rolls during this combat.
Then, return this card to the N'orr player.
Lends another player your combat bonus in ground combat.
At the start of a ground combat against a player other than the N'orr:
Apply +1 to the result of each of your units' combat rolls during this combat. If you are the active player, apply an additional +1.
Then, return this card to the N'orr player.
Breakthrough
After you win a combat, either gain 1 command token or research a unit upgrade technology.
Gain command tokens and upgrades after combats.
Faction Technologies
Sardakk Norr Dreadnought
This unit cannot be destroyed by "Direct Hit" action cards.
After a round of space combat, you may destroy this unit to destroy up to 2 ships in this system.
You can sacrifice your dreadnoughts to destroy ships.
SUSTAIN DAMAGE · BOMBARDMENT 4 (×2)
Sardakk Norr Dreadnought
This unit cannot be destroyed by "Direct Hit" action cards. After a round of space combat, you may destroy this unit to destroy up to 2 ships in this system.
SUSTAIN DAMAGE · BOMBARDMENT 4 (×2)
After making combat rolls during a round of ground combat, if your opponent produced 1 or more hits, you produce 1 additional hit.
A hit your ground forces take in combat is dealt back.
When you commit ground forces to a planet from 1 or more other planets, you may commit 2 ground forces from each planet.
After making combat rolls during a round of ground combat, if your opponent produced 1 or more hits, you produce 1 additional hit.
After you committed at least 1 ground force to a planet, you may commit 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.
After making combat rolls during a round of ground combat, if your opponent produced 1 or more hits, you produce 1 additional hit.