Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Agency Supply Network

Once per action, when you resolve a unit's PRODUCTION ability, you may resolve another of your unit's PRODUCTION abilities in any system.
The Council KeleresTechnology – Cybernetic

Cybernetic

Once per action, when you resolve a unit's PRODUCTION ability, you may resolve another of your unit's PRODUCTION abilities in any system.

Prerequisites: CyberneticCybernetic

Source: Thunder's Edge

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  • Any abilities that trigger “when/after a unit uses PRODUCTION” will trigger an additional time, for example, the Sarween Tools technology.
  • The additional PRODUCTION ability cannot belong to the same unit as the original PRODUCTION ability.
    • During a tactical action, the active player must use every PRODUCTION ability of their units in the active system, or none of them. As such, the additional PRODUCTION ability must belong to a unit in a different system.
    • When the Keleres player resolves the secondary ability of the Warfare strategy card, they use the PRODUCTION ability of a single space dock in their home system. As such, they may use the PRODUCTION ability of a second unit in their home system, if present.
  • The Keleres player may use Custodia Vigilia as the additional PRODUCTION ability, and when they use Custodia Vigilia as the original PRODUCTION ability, they may use an additional PRODUCTION ability.
  • The original PRODUCTION ability must be fully resolved, before the Keleres player may use an additional PRODUCTION ability.
    • The Keleres player cannot pay one resource for two fighters or infantry, then place one with a unit using the original PRODUCTION ability and one with the unit using the additional PRODUCTION ability.