Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

The Council Keleres

Source: Thunder's Edge

Choose the version of Council Keleres.

Starting Units

Ground forces
Structures

Home System

  • Moll Primus

    41

  • Archon Ren

    23

  • Archon Tau

    11

  • Valk

    20

  • Ylir

    02

  • Avar

    11

Commodities

2

Starting Technologies

Choose 2 non-faction technologies owned by other players.

Faction Abilities

The Tribunii

During setup, choose a Keleres hero that corresponds to an unused faction; take that faction's home system, command tokens, and control tokens. The unchosen Keleres heroes are not used.

Council Patronage

Replenish your commodities at the start of the strategy phase, then gain 1 trade good.

Law's Order

You may spend 1 trade good or 1 commodity at the start of any player's turn to treat all laws as blank until the end of that turn.

Flagship

Artemiris

Other players must spend 2 influence to activate this system.

SUSTAIN DAMAGE

8cost
7 (×2)combat
1move
6capacity

Mech

Omniopiares

Other players must spend 1 influence to commit ground forces to this planet.

SUSTAIN DAMAGE

2cost
6combat
Omniopiares

Once per invasion, other players must spend 1 influence per mech to commit ground forces to this planet.

SUSTAIN DAMAGE

2cost
6combat

Monument

Pharus Iustitiae

After a law enters play you may add a command token from your reinforcements to this card.

When you would place a command token in this or an adjacent system, you may place that token from this card instead.

PRODUCTION 1

Placement
CulturalLegendarynot Mecatol Rex

Leaders

Xander Alexin Victori III
agentMiracle Worker
Unlock: Always Unlocked

At any time:

You may exhaust this card to allow any player to spend commodities as if they were trade goods.

Suffi An [Keleres]
commanderWorking Multiple Angles
Unlock: Spend 1 trade good after you play an action card that has a component action.

After you perform a component action:

You may perform an additional action.

Harka Leeds - Erwan's Covenant
heroKeleres Tribunii - The Winds of Change
Unlock: Have 3 scored objectives.

ACTION: Reveal cards from the action card deck until you reveal 3 action cards that have component actions. Draw those cards and shuffle the rest back into the action card deck. Then, purge this card.

Odlynn Myrr - Operation Archon
heroKeleres Tribunii - Witching Hour
Unlock: Have 3 scored objectives.

After an agenda is revealed:

You may cast up to 6 additional votes on this agenda. Predict aloud an outcome of this agenda. For each player that abstains or votes for another outcome, gain 1 trade good and 1 command token. Then, purge this card.

Kuuasi Aun Jalatai - Overwing Zeta
heroKeleres Tribunii - Artemiris Ascendant
Unlock: Have 3 scored objectives.

At the start of a round of space combat in a system that contains a planet you control:

Place your flagship and up to a total of 2 cruisers or destroyers from your reinforcements in the active system. Then, purge this card.

Faction Promissory Note

Keleres Rider

After an agenda is revealed:

You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, draw 1 action card and gain 2 trade goods.

Then, return this card to the Keleres player.

Breakthrough

I.I.H.Q. Modernization

When you gain this card, gain the Custodia Vigilia planet card and its legendary planet ability card.

You are neighbors with all players that have units or control planets in or adjacent to the Mecatol Rex system.

Synergy
CyberneticBiotic

Faction Technologies

Once per action, when you resolve a unit's PRODUCTION ability, you may resolve another of your unit's PRODUCTION abilities in any system.

Prerequisites: CyberneticCybernetic

After you resolve the PRODUCTION abilities of 1 or more of your units, you may resolve the PRODUCTION ability of 1 of your other units in any system; the additional use does not trigger this ability.

Prerequisites: CyberneticCybernetic

ACTION: Exhaust this card and draw the top or bottom card of the agenda deck. Players immediately vote on this agenda as if you were the speaker; you can spend trade goods and resources on this agenda as if they were votes.

Prerequisites: Cybernetic

Other Components

Legendary Planet Ability

Custodia Vigilia

While you control Mecatol Rex, it gains SPACE CANNON 5 and PRODUCTION 3.

Gain 2 command tokens when another player gains a victory point using the second clause of "Imperial."

Tokens

  • 1Custodia Vigilia token

Planet Card

  • 1Custodia Vigilia 2 2