War Funding
At the start of a round of space combat: The Letnev player loses 2 trade goods. During this combat round, reroll any number of your dice. Then, return this card to the Letnev player.This is just a preview.This version is not currently in your build – your build uses the version.
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At the start of a round of space combat:
The Letnev player loses 2 trade goods.
During this combat round, reroll any number of your dice.
Then, return this card to the Letnev player.
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tirules.com
- A player may play War Funding when the Letnev player has zero or one trade goods. The Letnev player will lose the single trade good, if applicable, and the other effects will resolve as normal.
- A player may receive War Funding in a transaction during a combat. If received at the start of a round, that player may play it immediately.
- A transaction must involve the active player. As such, the defender will be unable to receive War Funding.
- The active player may perform a transaction with each other player at most once per turn. As such, the active player cannot receive War Funding more than once per turn.
- If the active player received War Funding on a previous turn, they may play it and immediately perform a transaction with the Letnev player to regain it. However, War Funding cannot be played twice in one timing window. The active player cannot play War Funding again until the next round of combat.
- If the attacker receives War Funding after the defender has played it, the attacker cannot play it during the same round of combat.
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Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord