Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

The Barony of Letnev

Source: Base game

Starting Units

Ground forces
Structures

Home System

  • Arc Prime

    40

  • Wren Terra

    21

Commodities

2

Starting Technologies

Faction Abilities

Munitions Reserves

At the start of each round of space combat, you may spend 2 trade goods; you may reroll any number of your dice during that combat round.

Armada

The maximum number of non-fighter ships you can have in each system is equal to 2 more than the number of tokens in your fleet pool.

Flagship

Arc Secundus

Other players' units in this system lose the PLANETARY SHIELD ability. At the start of each space combat round, repair this ship.

SUSTAIN DAMAGE · BOMBARDMENT 5 (×3)

8cost
5 (×2)combat
1move
3capacity

Mech

Dunlain Reaper

DEPLOY: At the start of a round of ground combat, you may spend 2 resources to replace 1 of your infantry in that combat with 1 mech.

SUSTAIN DAMAGE

2cost
6combat

Monument

Palatine Obelisk

Double the PRODUCTION values of your units in this system.

When you exhaust this planet to cast votes, you may cast an additional number of votes equal to the number of your non-fighter ships in this system.

Placement
HazardousIndustrial

Leaders

Viscount Unlenn
agentThe Dunlain Scourge
Unlock: Always Unlocked

At the start of a space combat round:

You may exhaust this card to choose 1 ship in the active system; that ship rolls 1 additional die during this combat round.

Viscount Unlenn
agentThe Dunlain Scourge
Unlock: Always Unlocked

Before a player makes combat rolls:

You may exhaust this card to choose 1 non-fighter ship of that player; that ship rolls 1 additional die during this combat round. After this combat round, if any of that player's ships of that type produced at least 1 hit, that player gains trade goods equal to the number of their ships of that type in the active system.

Rear Admiral Farran
commanderSector XVIII Viceroy
Unlock: Have 5 non-fighter ships in 1 system.

After 1 of your units uses SUSTAIN DAMAGE:

You may gain 1 trade good.

Rear Admiral Farran
commanderSector XVIII Viceroy
Unlock: Have 5 non-fighter ships in 1 system.

At the start of a space combat:

Place on this card a number of trade goods equal to twice the number of your non-fighter ships in this system. During this combat, each time 1 of your units uses SUSTAIN DAMAGE, you may gain 1 trade good from this card. At the end of the combat, discard all trade goods from this card.

Darktalon Treilla - Dark Matter Affinity
heroVoid Revenant - Void Transference
Unlock: Have 3 scored objectives.

ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round.

At the end of that game round, purge this card.

Darktalon Treilla - Dark Matter Affinity
heroVoid Revenant - Void Transference
Unlock: Have 3 scored objectives.

ACTION: Place this card near the game board. The number of non-fighter ships you can have in systems is not limited by laws or the number of command tokens in your fleet pool during this game round.

At the end of that game round, gain 2 command tokens and purge this card. For each ship removed due to excess fleet, gain 1 trade good.

Faction Promissory Note

War Funding

At the start of a round of space combat:

The Letnev player loses 2 trade goods.

During this combat round, reroll any number of your dice.

Then, return this card to the Letnev player.

War Funding

After you and your opponent roll dice during space combat:

You may reroll all of your opponent's dice.

You may reroll any number of your dice.

Then, return this card to the Letnev player.

War Funding

After you roll dice during space combat against a player other than the Letnev:

You may reroll any number of your dice.

Then, return this card to the Letnev player.

Breakthrough

Gravleash Maneuvers

Before you roll dice during space combat, apply +X to the results of 1 of your ship's rolls, where X is the number of ship types you have in the combat.

During movement, your non-fighter ships' move values are equal to the highest move value amongst moving ships in the system they started in.

Synergy
WarfarePropulsion

Faction Technologies

During an invasion, units cannot use SPACE CANNON against your units.

Prerequisites: Cybernetic

During an invasion, units cannot use SPACE CANNON against your units.

You may exhaust this card at the start of a ground combat; your opponent cannot make combat rolls during the first combat round.

Prerequisites: Cybernetic

After you spend 2 or more trade goods, gain 1 trade good.

Prerequisites: CyberneticCybernetic

When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1.

Prerequisites: WarfareWarfare

When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1.

Prerequisites: WarfareWarfare