The Barony of Letnev
Starting Units
Home System
- Arc Prime
40
- Wren Terra
21
Commodities
2
Starting Technologies
Your ships can move into and through asteroid fields.
When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Your ships can move into and through asteroid fields and retain their printed Move value when moving out of nebulae.
When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Your ships can move into and through asteroid fields.
When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.
If you announce a retreat, your opponent applies -2 to the result of each of their combat rolls during this combat round.
When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those units may roll 1 additional die.
When 1 or more of your units use unit abilities, 1 of those units may roll 1 additional die.
When the result of your non-fighter ships' combat rolls exceeds that ship's combat value by 3 or more, your opponent cannot assign that hit to a fighter unless they first destroy 1 of their fighters in the active system.
When your units make a roll for a unit ability, you may choose 1 of those units to roll 1 additional die.
Faction Abilities
At the start of each round of space combat, you may spend 2 trade goods; you may reroll any number of your dice during that combat round.
You can spend trade goods to reroll dice in space combat.
The maximum number of non-fighter ships you can have in each system is equal to 2 more than the number of tokens in your fleet pool.
Your fleet limit is increased by two in all systems.
Flagship
Other players' units in this system lose the PLANETARY SHIELD ability. At the start of each space combat round, repair this ship.
Ignores units that prevent bombardment.
SUSTAIN DAMAGE · BOMBARDMENT 5 (×3)
Mech
DEPLOY: At the start of a round of ground combat, you may spend 2 resources to replace 1 of your infantry in that combat with 1 mech.
Can appear in place of an infantry.
SUSTAIN DAMAGE
Monument
Double the PRODUCTION values of your units in this system.
When you exhaust this planet to cast votes, you may cast an additional number of votes equal to the number of your non-fighter ships in this system.
Leaders
At the start of a space combat round:
You may exhaust this card to choose 1 ship in the active system; that ship rolls 1 additional die during this combat round.
Allows a ship to roll an extra die.
Before a player makes combat rolls:
You may exhaust this card to choose 1 non-fighter ship of that player; that ship rolls 1 additional die during this combat round. After this combat round, if any of that player's ships of that type produced at least 1 hit, that player gains trade goods equal to the number of their ships of that type in the active system.
After 1 of your units uses SUSTAIN DAMAGE:
You may gain 1 trade good.
Gains trade goods after your ships use sustain damage.
At the start of a space combat:
Place on this card a number of trade goods equal to twice the number of your non-fighter ships in this system. During this combat, each time 1 of your units uses SUSTAIN DAMAGE, you may gain 1 trade good from this card. At the end of the combat, discard all trade goods from this card.
ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round.
At the end of that game round, purge this card.
Ignores fleet limit for an entire game round.
ACTION: Place this card near the game board. The number of non-fighter ships you can have in systems is not limited by laws or the number of command tokens in your fleet pool during this game round.
At the end of that game round, gain 2 command tokens and purge this card. For each ship removed due to excess fleet, gain 1 trade good.
Faction Promissory Note
At the start of a round of space combat:
The Letnev player loses 2 trade goods.
During this combat round, reroll any number of your dice.
Then, return this card to the Letnev player.
Allows others to reroll dice in space combat.
After you and your opponent roll dice during space combat:
You may reroll all of your opponent's dice.
You may reroll any number of your dice.
Then, return this card to the Letnev player.
Allows others to reroll dice in space combat.
After you roll dice during space combat against a player other than the Letnev:
You may reroll any number of your dice.
Then, return this card to the Letnev player.
Breakthrough
Before you roll dice during space combat, apply +X to the results of 1 of your ship's rolls, where X is the number of ship types you have in the combat.
During movement, your non-fighter ships' move values are equal to the highest move value amongst moving ships in the system they started in.
Boosts combat and movement of a ship.
Faction Technologies
During an invasion, units cannot use SPACE CANNON against your units.
Space cannon cannot be used against your invading units.
During an invasion, units cannot use SPACE CANNON against your units.
You may exhaust this card at the start of a ground combat; your opponent cannot make combat rolls during the first combat round.
After you spend 2 or more trade goods, gain 1 trade good.
When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1.
Your sustain damage cancels two hits instead of one.
When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1.