Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Trade Convoys

ACTION: Place this card faceup in your play area. While this card is in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.
The Emirates of HacanPromissory note

ACTION:

Place this card faceup in your play area.

While this card is in your play area, you may negotiate transactions with players who are not your neighbor.

If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.

Source: Base game

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  • This ability does not make the player neighbors with all other players.
  • Either player may initiate negotiations for a transaction.
  • The player with Trade Convoys in play is still limited to one transaction with every other player per turn.
  • Trade Convoys has no effect while it is in a player’s hand.
  • Trade Convoys is returned when the system is activated, even if the active player will perform no hostile acts towards the Hacan player this turn.
  • Activating a system containing only the Hacan player’s structures will still cause Trade Convoys to be returned.
  • If an effect other than activating a system during a tactical action places a command counter in a system with the Hacan player’s units (for example, the primary ability of the Diplomacy strategy card), this will not cause Trade Convoys to be returned.

Interactions

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Foster Cohesion

  • The Hacan player’s Trade Convoys promissory note does not make a player neighbors with all other players.

Foster Cohesion

  • The Hacan player’s Trade Convoys promissory note does not make a player neighbors with all other players.