The Emirates of Hacan
Starting Units
Home System
- Arretze
20
- Hercant
11
- Kamdorn
01
Commodities
6
Starting Technologies
When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
When you produce units, reduce the combined cost of the produced units by 1, plus an additional 1 for every 10 of the combined cost.
After you perform a tactical action, you may repair 1 of your units in the active system.
When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
During your turn, when a space dock in your home system uses PRODUCTION, you may exhaust this card to reduce the combined cost of the produced units by 1 for each of your space docks on a planet in home systems.
Your ships can move into and through asteroid fields.
When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Your ships can move into and through asteroid fields and retain their printed Move value when moving out of nebulae.
When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Your ships can move into and through asteroid fields.
When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.
If you announce a retreat, your opponent applies -2 to the result of each of their combat rolls during this combat round.
Faction Abilities
You do not have to spend a command token to resolve the secondary ability of the "Trade" strategy card.
You can refresh commodities without spending a token.
You can negotiate transactions with players who are not your neighbor.
You can trade with players who are not your neighbors.
When you are negotiating a transaction, action cards can be exchanged as part of that transaction.
You can trade action cards with other players.
Flagship
After you roll a die during a space combat in this system, you may spend 1 trade good to apply +1 to the result.
Can gain a combat bonus by spending a trade good.
SUSTAIN DAMAGE
Mech
This planet's planet card may be traded as part of a transaction; if you do, move all of your units from this planet to another planet you control.
Allows you to trade the planet it is on to other players.
SUSTAIN DAMAGE
Monument
Outside of combat, players may trade their units in the space area of this and adjacent systems as part of a transaction. A player who gained units this way then replaces them and moves them to a system that contains their ships and 1 of their command tokens, if able; otherwise, remove those units.
Leaders
During the action phase:
You may exhaust this card to gain 2 commodities or replenish another player's commodities.
Replenishes commodities for you and one other player.
When you cast votes:
You may spend any number of trade goods; cast 2 additional votes for each trade good spent.
Allows you to spend trade goods for additional votes.
When 1 or more of your units use PRODUCTION:
You may reduce the cost of each of your units to 0 during this use of PRODUCTION. If you do, purge this card.
Ignores the cost of all units for one use of production.
Faction Promissory Note
ACTION: Place this card faceup in your play area.
While this card is in your play area, you may negotiate transactions with players who are not your neighbor.
If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.
Allows others to trade with non-neighbors.
When 1 or more of your units use PRODUCTION:
You may reduce the combined PRODUCTION value of these units by up to 3, to a minimum of 0. For each point reduced, gain 1 commodity.
Then, return this card to the Hacan player.
Breakthrough
When you produce 3 or more non-fighter ships, place 1 command token from your reinforcements into your fleet pool.
Increases fleet pool when you produce ships.
Faction Technologies
At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player and take 1 of their strategy cards.
Allows you to force a strategy card swap with others.
When another player would choose a strategy card during the strategy phase, if you do not have a strategy card, you may exhaust this card, spend a token from your strategy pool, and give that player 1 trade good for each player that does not have a strategy card to choose your strategy card before them.
ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
Creates trade goods for you and another player.
When you give another player 1 or more commodities, they gain an equal number of trade goods.
ACTION: Exhaust this card to gain 3 trade goods and choose 1 other player; that player gains 2 trade goods.