Kuuasi Aun Jalatai - Overwing Zeta
Keleres Tribunii - Artemiris Ascendant
At the start of a round of space combat in a system that contains a planet you control: Place your flagship and up to a total of 2 cruisers or destroyers from your reinforcements in the active system. Then, purge this card. Unlock: Have 3 scored objectives.This is just a preview.This version is not currently in your build – your build uses the version.
Hero
Elect
At the start of a round of space combat in a system that contains a planet you control:
Place your flagship and up to a total of 2 cruisers or destroyers from your reinforcements in the active system. Then, purge this card.
Unlock
Have 3 scored objectives.
ClarificationsSelect rulings confidence level
tirules.com
- The Keleres player must be participating in the combat in order to resolve Overwing Zeta.
- If a player wishes to place a ship, but there are none of that type left in their reinforcements, they may remove a ship of that type from any system that does not contain one of their command tokens and place that instead.
- Overwing Zeta may be played at the start of any round of combat, not just the first.
- Overwing Zeta may be played in a round following the Artemiris being destroyed.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord