Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Nexus Sovereignty

For: Alpha and beta wormholes in the wormhole nexus have no effect on movement. The player who controls Mallice may spend 1 influence at any time to allow the current active player to ignore the effects of this law for the duration of their turn. Against: Place a gamma wormhole token in the Mecatol Rex system. The dissenter: Removes 1 non-fighter ship from the game board controlled by a player who cast the fewest votes.
Agenda – Law

Law

For: Alpha and beta wormholes in the wormhole nexus have no effect on movement. The player who controls Mallice may spend 1 influence at any time to allow the current active player to ignore the effects of this law for the duration of their turn.

Against: Place a gamma wormhole token in the Mecatol Rex system.

The dissenter: Removes 1 non-fighter ship from the game board controlled by a player who cast the fewest votes.

1in the deck
–chance to draw

Source: Black Spectrum

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  • When the Nexus Sovereignty law is in play, units cannot move through the alpha and beta wormholes in the wormhole nexus, even by effects that move ships outside of the movement step of a tactical action, such as while retreating.
  • Players may still be neighbors via systems that are adjacent via wormholes.

Interactions

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PDS II / Hel-Titan II

  • When the Nexus Sovereignty law is in play, hits may still be produced against ships in the active system by PDS II units in systems that are adjacent via a wormhole during the Space Cannon Offense step of a tactical action.

Quantum Entanglement

  • The effect of the Nexus Sovereignty law does not affect the Creuss player.