Discretionary Spending [BSP – Agenda Pack]
For: All players gain trade goods equal to the number of planets they control. In voting order, players may spend any number of trade goods as follows, with the given costs: use units' PRODUCTION abilities (paying the cost of units using trade goods instead of resources); research up to 2 technologies (4 each); place a structure (3); draw 1 action card (1); explore a planet they control or a frontier token in a system containing their ships (1). Players cannot explore the same planet more than once while resolving this effect. Against: All players lose half of their trade goods (rounded up).This is just a preview.This version is not currently in your build – your build uses the version.
Directive
Elect
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For: All players gain trade goods equal to the number of planets they control. In voting order, players may spend any number of trade goods as follows, with the given costs: use units' PRODUCTION abilities (paying the cost of units using trade goods instead of resources); research up to 2 technologies (4 each); place a structure (3); draw 1 action card (1); explore a planet they control or a frontier token in a system containing their ships (1). Players cannot explore the same planet more than once while resolving this effect.
Against: All players lose half of their trade goods (rounded up).