Discretionary Spending [Absol]
For: All players gain trade goods equal to the number of planets they control. The player who cast the most votes "For" replenishes their commodities. In voting order, each player may spend any number of trade goods as follows, with the given costs (they cannot choose the same system or planet more than once): - use the PRODUCTION ability of their units in any system (Cost) · - research up to 2 technologies (4 each) · - place 1 structure on a planet they control (3) · - draw 1 action card (1) · - explore a planet they control or a frontier token in a system that contains their ships (1) · Against: All players except the player who cast the most votes "Against" lose half of their trade goods (rounded up).This is just a preview.This version is not currently in your build – your build uses the version.
Directive
Elect
:
For: All players gain trade goods equal to the number of planets they control.
The player who cast the most votes "For" replenishes their commodities.
In voting order, each player may spend any number of trade goods as follows, with the given costs (they cannot choose the same system or planet more than once):
- use the PRODUCTION ability of their units in any system (Cost)
- research up to 2 technologies (4 each)
- place 1 structure on a planet they control (3)
- draw 1 action card (1)
- explore a planet they control or a frontier token in a system that contains their ships (1)
Against: All players except the player who cast the most votes "Against" lose half of their trade goods (rounded up).