Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Conventions of War

For: The player who cast the most votes "For" gains 1 trade good for each of their cultural planets. Players cannot use BOMBARDMENT against cultural planets. Against: Players who voted "Against" or abstained discard all of their action cards. The player who cast the most votes "Against" must give 1 promissory note to the other player with the most cultural planets.
Agenda – Law

Law

For: The player who cast the most votes "For" gains 1 trade good for each of their cultural planets. Players cannot use BOMBARDMENT against cultural planets.

Against: Players who voted "Against" or abstained discard all of their action cards. The player who cast the most votes "Against" must give 1 promissory note to the other player with the most cultural planets.

1in the deck
–chance to draw

Source: Absol

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Tactical Bombardment

  • When Conventions of War is a law in play a player may still use the Tactical Bombardment action card.

Tactical Bombardment

  • When Conventions of War is a law in play a player may still use the Tactical Bombardment action card.