Conventions of War
For: The player who cast the most votes "For" gains 1 trade good for each of their cultural planets. Players cannot use BOMBARDMENT against cultural planets. Against: Players who voted "Against" or abstained discard all of their action cards. The player who cast the most votes "Against" must give 1 promissory note to the other player with the most cultural planets.This is just a preview.This version is not currently in your build – your build uses the version.
Law
Elect
:
For: The player who cast the most votes "For" gains 1 trade good for each of their cultural planets. Players cannot use BOMBARDMENT against cultural planets.
Against: Players who voted "Against" or abstained discard all of their action cards. The player who cast the most votes "Against" must give 1 promissory note to the other player with the most cultural planets.
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InteractionsSelect rulings confidence level
- When Conventions of War is a law in play a player may still use the Tactical Bombardment action card.
- When Conventions of War is a law in play a player may still use the Tactical Bombardment action card.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord