Tactical Bombardment
ACTION: Choose a system that contains another player's ready planet and is adjacent to or contains 1 or more of your units that have BOMBARDMENT. Roll for each BOMBARDMENT ability of these units. For each hit, exhaust 1 planet controlled by another player in that system.This is just a preview.This version is not currently in your build – your build uses the version.
Elect
ACTION:
Choose a system that contains another player's ready planet and is adjacent to or contains 1 or more of your units that have BOMBARDMENT. Roll for each BOMBARDMENT ability of these units. For each hit, exhaust 1 planet controlled by another player in that system.
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ClarificationsSelect rulings confidence level
- A player must have at least one unit with the BOMBARDMENT ability to play and resolve Tactical Bombardment.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Interactions
- When Conventions of War is a law in play a player may still use the Tactical Bombardment action card.
- When Conventions of War is a law in play a player may still use the Tactical Bombardment action card.
- When Conventions of War is a law in play a player may still use the Tactical Bombardment action card.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord