Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Checks and Balances

For: When a player chooses a strategy card during the strategy phase, they give that strategy card to another player who does not have 1 (or a player who does not have 2, in a three- or four-player game), if able. If a player whose control token is on this card does not currently have a strategy card, they may discard that token to keep a chosen strategy card instead. The proponent: Places 1 of their control tokens on this card. Against: Remove all control tokens from public objectives and shuffle all scored secret objectives back into the deck. Players do not gain or lose victory points as a result of this. The dissenter: May immediately score 1 public objective.
Agenda – Law

Law

For: When a player chooses a strategy card during the strategy phase, they give that strategy card to another player who does not have 1 (or a player who does not have 2, in a three- or four-player game), if able. If a player whose control token is on this card does not currently have a strategy card, they may discard that token to keep a chosen strategy card instead.

The proponent: Places 1 of their control tokens on this card.

Against: Remove all control tokens from public objectives and shuffle all scored secret objectives back into the deck. Players do not gain or lose victory points as a result of this.

The dissenter: May immediately score 1 public objective.

1in the deck
–chance to draw

Source: Black Spectrum

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  • If there are any trade goods on a chosen strategy card while Checks and Balances is a law in play, the player who chose the strategy card gains them, not the player who receives that card.

Interactions

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Public Disgrace

  • The Public Disgrace action card may be played after a player has chosen a strategy card and announced which player will be receiving it. The player must choose a different strategy card, and then choose the same or a different player to receive it.