Checks and Balances
For: When a player chooses a strategy card during the strategy phase, they give that strategy card to another player who does not have 1 (or a player who does not have 2 in a three- or four-player game), if able. Against: Each player readies only 3 of their planets at the end of this agenda phase.This is just a preview.This version is not currently in your build – your build uses the version.
Law
Elect
:
For: When a player chooses a strategy card during the strategy phase, they give that strategy card to another player who does not have 1 (or a player who does not have 2 in a three- or four-player game), if able.
Against: Each player readies only 3 of their planets at the end of this agenda phase.
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ClarificationsSelect rulings confidence level
- If there are any trade goods on a chosen strategy card while Checks and Balances is a law in play, the player who chose the strategy card gains them, not the player who receives that card.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Interactions
- The Public Disgrace action card may be played after a player has chosen a strategy card and announced which player will be receiving it. The player must choose a different strategy card, and then choose the same or a different player to receive it.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord