Direct Hit
After another player's ship uses SUSTAIN DAMAGE to cancel a hit produced by your units or abilities: Destroy that ship.Action card
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Elect
After another player's ship uses SUSTAIN DAMAGE to cancel a hit produced by your units or abilities:
Destroy that ship.
4in the deck
–chance to draw
Nocomponent action
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ClarificationsSelect rulings confidence level
tirules.com
- If multiple ships use their SUSTAIN DAMAGE ability, a Direct Hit may be played for each.
- A Direct Hit may be used whenever hits produced by a player’s units or abilities are cancelled by a ship using its SUSTAIN DAMAGE ability.
- When a player uses the SUSTAIN DAMAGE ability of one of their ships, they do not have to decide if another of their ships in the same combat will use its SUSTAIN DAMAGE ability until after their opponent has used or declined to use a Direct Hit.
- When Direct Hit is used outside of combat, if used on a ship with capacity, then fighters and/or ground forces must immediately be removed from the space area to meet the capacity limit.
- For example, say a player has a dreadnought, a destroyer and a fighter in a system with no other ships during the Space Cannon Defense step. During the Roll Dice step, two hits are produced against that player. They cancel one with the dreadnought’s SUSTAIN DAMAGE ability, but a Direct Hit is played to destroy it. The fighter in that system is immediately removed. The player must then assign the other produced hit to their destroyer.
- A mech cannot be destroyed by Direct Hit, unless a game effect causes the mech to be considered a ship.
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Interactions
tirules.com
- If the chosen ship uses SUSTAIN DAMAGE, the Direct Hit action card may be played.
- If the last ship is destroyed using a Direct Hit action card, Turn Their Fleets to Dust cannot be scored.
- If the last ship is destroyed using a Direct Hit action card, Turn Their Fleets to Dust may be scored.
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Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord