Transit Diodes
You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.Technology – Cybernetic
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Cybernetic
Elect
:
You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
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tirules.com
- When resolving the ability of Transit Diodes, that player may remove ground forces from a system containing their command token.
- The ground forces may be removed from on a planet or from in a space area.
- The ground forces may be removed from different systems.
- The ground forces may be placed on different planets.
- If a mech is damaged when it is removed, it will remain damaged when it is placed.
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Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord