Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Prototype War Sun II

Other players' units in this system lose PLANETARY SHIELD. During an action, you may assign a hit to this unit to treat 1 system other than the Mecatol Rex system that contains your flagship as if it were a supernova for the duration of that action.
The Embers of MuaatTechnology – Unit Upgrade – Ship – War Sun

Unit Upgrade

Other players' units in this system lose PLANETARY SHIELD.

During an action, you may assign a hit to this unit to treat 1 system other than the Mecatol Rex system that contains your flagship as if it were a supernova for the duration of that action.

SUSTAIN DAMAGE · BOMBARDMENT 3 (×3)

10cost
3 (×3)combat
3move
6capacity

Prerequisites: WarfareWarfareWarfareCybernetic

Source: Black Spectrum

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Publicize Weapon Schematics

  • If the Muaat does not own their Prototype War Sun II faction unit upgrade technology, they do not own a war sun technology.
    • If the Publicize Weapon Schematics law is in play, the Muaat player will not cause prerequisites for the War Sun unit upgrade technology to be ignored if they do not own their Prototype War Sun II faction unit upgrade technology.
    • If the “Against” outcome of Publicize Weapon Schematics is resolved, the Muaat player will not discard their action cards if they do not own their Prototype War Sun II faction unit upgrade technology.
  • The Muaat player’s Prototype War Sun will lose its SUSTAIN DAMAGE ability, regardless of if the Muaat player owns their Prototype War Sun II faction unit upgrade technology.