Prototype War Sun II
Other players' units in this system lose PLANETARY SHIELD. During an action, you may assign a hit to this unit to treat 1 system other than the Mecatol Rex system that contains your flagship as if it were a supernova for the duration of that action.This is just a preview.This version is not currently in your build – your build uses the version.
Unit Upgrade
Elect
:
Other players' units in this system lose PLANETARY SHIELD.
During an action, you may assign a hit to this unit to treat 1 system other than the Mecatol Rex system that contains your flagship as if it were a supernova for the duration of that action.
SUSTAIN DAMAGE · BOMBARDMENT 3 (×3)
10cost
3 (×3)combat
3move
6capacity
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tirules.com
- If the Muaat does not own their Prototype War Sun II faction unit upgrade technology, they do not own a war sun technology.
- If the Publicize Weapon Schematics law is in play, the Muaat player will not cause prerequisites for the War Sun unit upgrade technology to be ignored if they do not own their Prototype War Sun II faction unit upgrade technology.
- If the “Against” outcome of Publicize Weapon Schematics is resolved, the Muaat player will not discard their action cards if they do not own their Prototype War Sun II faction unit upgrade technology.
- The Muaat player’s Prototype War Sun will lose its SUSTAIN DAMAGE ability, regardless of if the Muaat player owns their Prototype War Sun II faction unit upgrade technology.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord