Inheritance Systems
When you research a technology, you may spend 2 resources and exhaust this card to ignore all of that technology's prerequisites. After an invasion in which you gained control of a planet that contains 1 or more structures of another player, you may exhaust this card to gain 1 non-faction technology owned by that player.This is just a preview.This version is not currently in your build – your build uses the version.
Cybernetic
Elect
:
When you research a technology, you may spend 2 resources and exhaust this card to ignore all of that technology's prerequisites.
After an invasion in which you gained control of a planet that contains 1 or more structures of another player, you may exhaust this card to gain 1 non-faction technology owned by that player.
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tirules.com
- The two resources for Inheritance Systems must be paid in addition to and separately from any other costs paid to research the technology. For example, if the L1Z1X player is performing the secondary of the Technology strategy card, they cannot spend the five resources of [0.0.0] plus one trade good to pay for the costs of both Technology and Inheritance Systems. Instead, they would have to spend [0.0.0] to pay for the cost of Technology, wasting the fifth resource, then spend two trade goods to pay for the cost of Inheritance Systems.
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Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord