Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Floating Factory II

This unit is placed in a space area instead of on a planet. This unit can move and retreat as if it were a ship. If this unit is blockaded, it is destroyed. During your turn, you may treat this space dock and your planets in this system as if they were in your home system.
The Clan of SaarTechnology – Unit Upgrade – Structure – Space Dock

Unit Upgrade

This unit is placed in a space area instead of on a planet. This unit can move and retreat as if it were a ship. If this unit is blockaded, it is destroyed.

During your turn, you may treat this space dock and your planets in this system as if they were in your home system.

PRODUCTION 8

2move
5capacity

Prerequisites: CyberneticCybernetic

Source: Black Spectrum

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  • A Floating Factory does not count towards the Saar player’s fleet pool.
  • When a Floating Factory produces ground forces, they may be placed in the space area or on a planet they control in that system.
  • Hits produced by SPACE CANNON rolls cannot be assigned to a Floating Factory.
  • Game effects that affect ship movement, such as the Gravity Drive technology, the Flank Speed action card, the Light/Wave Deflector technology, the Antimass Deflectors technology, etc., may affect Floating Factories.
  • A Floating Factory moving through or out of a gravity rift must roll for removal. It will receive the +1 to its movement.
  • If the Saar player announces a retreat during a space combat, but all their ships are destroyed that round, any Floating Factories in that system are destroyed without retreating.
    • If neither player has ships in the active system after the final round of combat, the Floating Factory is not destroyed, and does not retreat.
  • If the Saar player has their last ship destroyed during combat by a Direct Hit action card, a Floating Factory in the system will be blockaded and destroyed, even if the Saar player produced enough hits to destroy their opponent’s remaining ships during that round of combat.
    • Players alternate using the SUSTAIN DAMAGE ability of their units, one at a time, starting with the active player, and continuing until both players decline, in a row, to use the SUSTAIN DAMAGE of one of their units. If both the Saar player and their opponent have a Direct Hit, then the first unit to use SUSTAIN DAMAGE will be the first unit that may be destroyed by a Direct Hit. If the Saar player’s unit is the last to be destroyed, and leaves no other ships in the system, then a Floating Factory in that system will not be blockaded nor destroyed.
  • If, at the end of the combat, the Saar player has no ships, and their opponent has only fighters, then any Floating Factories in the system will be blockaded, and thus destroyed, before the fighters are removed due to lack of capacity.
    • If the Nekro player has only ground forces participating in the combat as ships due to the effect of their flagship, The Alastor, those ground forces will blockade and destroy any Floating Factories, even if those ground forces are on planets instead of in the space area.
  • When resolving an ability of the Construction strategy card, the Saar player must control a planet in the system they place a Floating Factory in.
    • The Saar player cannot place a Floating Factory in a system if the only planet they control in that system has the Demilitarized Zone cultural exploration card attached.
  • If an effect allows a Floating Factory to move through a system that contains another player’s ships (such as the Light/Wave Deflector technology), it will not be blockaded in systems it moves through.
  • If a Floating Factory is in a system that contains none of the Saar player’s ships, and another player moves ships into that system, the Floating Factory is immediately destroyed.
    • This will happen before the Space Cannon Offense step. The Floating Factory is destroyed, even if all of the other player’s ships are destroyed during this step. Additionally, the Saar player cannot use that Floating Factory to resolve a SPACE CANNON roll enabled by the Experimental Battlestation action card.
    • If all of the other player’s ships are removed due to a gravity rift, they will not arrive in the active system. The Floating Factory will not be destroyed.
  • A Floating Factory cannot count towards the Improve Infrastructure or Protect the Border objectives.

Interactions

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Construction Rider

  • The Saar player may play a Construction Rider, and may place a space dock in a system containing a planet they control if successful.

Construction Rider

  • The Saar player may play a Construction Rider, and may place a space dock in a system containing a planet they control if successful.

Dark Energy Tap

  • The Saar player cannot explore a frontier token with a Floating Factory. However, if they produce a ship during the Production step, they will be able to use that ship to explore the token.

Dark Energy Tap

  • The Saar player cannot explore a frontier token with a Floating Factory. However, if they produce a ship during the Production step, they will be able to use that ship to explore the token.

Improve Infrastructure

  • The Saar player’s Floating Factories cannot be used to score Improve Infrastructure.

Magen Defense Grid

  • If the Saar player owns Magen Defense Grid, and a system containing a Floating Factory is activated, then the infantry will be placed in the space area.

Occupy the Fringe

  • The Saar player’s Floating Factories are never on a planet.

Protect the Border

  • The Saar player’s Floating Factories cannot be used to score Protect the Border.

Wormhole Research

  • The Saar player’s Floating Factories cannot be destroyed by Wormhole Research.

Wormhole Research

  • The Saar player’s Floating Factories cannot be destroyed by Wormhole Research.

Wormhole Research

  • The Saar player’s Floating Factories cannot be destroyed by Wormhole Research.