Fleet Logistics
Once per turn, after you perform a tactical action, you may take an additional tactical action. You may activate and take a tactical action in the same system for this second tactical action.Technology – Propulsion
This is just a preview.This version is not currently in your build – your build uses the version.
Propulsion
Elect
:
Once per turn, after you perform a tactical action, you may take an additional tactical action. You may activate and take a tactical action in the same system for this second tactical action.
Versions of this cardSelect one to preview
InteractionsSelect rulings confidence level
tirules.com
- The player who played Puppets on a String cannot use the Fleet Logistics technology to perform an additional action.
- If Sabotage cancels an action card that the active player played as a component action for their second action of the turn, through an effect granting an additional action, the active player may end their turn without performing a second action and without passing.
- If Sabotage cancels an action card that the active player played as a component action for their second action of the turn, through an effect granting an additional action, the active player may end their turn without performing a second action and without passing.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord