The Arborec
Starting Units
Home System
- Nestphar
32
Commodities
3
Starting Technologies
You may exhaust this card at the start of a round of ground combat on a planet that contains 1 or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls during this combat round.
When any player activates a system that contains 1 or more of your structures, place 1 infantry from your reinforcements with each of those structures.
At the start of ground combat on a planet that contains 1 or more of your structures, produce 1 hit and assign it to 1 of your opponent's ground forces.
At the start of ground combat on a planet you control that contains 1 or more of your structures, you may produce 1 hit per structure and assign them to your opponent's ground forces.
After you perform a tactical action, you may exhaust this card and spend 4 resources to place a structure on a planet you control in the active system.
Your war suns cannot be damaged or destroyed by your opponent's action cards.
Your units apply +1 to their space cannon rolls against units within the same system.
At the start of ground combat, for each of your units with PLANETARY SHIELD on the planet, produce 1 hit and assign it to 1 of your opponent's ground forces.
Faction Abilities
Your space docks cannot produce infantry. At the start of the status phase, place 1 infantry from your reinforcements on any planet you control.
- You cannot produce infantry from space docks.
- You get one free infantry each game round.
Faction Units
Flagship
After you activate this system, you may produce up to 5 units in this system.
Can produce units.
SUSTAIN DAMAGE
Mech
DEPLOY: When you would use your MITOSIS faction ability, you may replace 1 of your infantry with 1 mech from your reinforcements instead.
Can replace infantry and produce units.
SUSTAIN DAMAGE · PLANETARY SHIELD · PRODUCTION 2
This unit may count as a structure when it is on a planet.
DEPLOY: When you would place a structure on a planet, you may place 1 mech on that planet instead.
SUSTAIN DAMAGE · PLANETARY SHIELD · PRODUCTION 3
This unit cannot be produced by Space Docks. It is treated as both a structure and a ground force, but it cannot be treated as a structure for the purpose of scoring objectives. When this unit is on a planet, it cannot be transported.
SUSTAIN DAMAGE · PLANETARY SHIELD · PRODUCTION 2
Monument
When you pass, place 1 infantry on a planet in or adjacent to this system other than Mecatol Rex. If that planet contains another player's units, place that unit into coexistence.
SPACE CANNON 8
Leaders
ACTION: Exhaust this card and choose a player's non-fighter ship; that player may replace that ship with one from their reinforcements that costs up to 2 more than the replaced ship.
Upgrades a ship to a better ship.
After another player activates a system that contains 1 or more of your units that have PRODUCTION:
You may produce 1 unit in that system.
Produces a unit when another player activates your system.
After 1 or more other players place a command token in a system that contains 1 or more of your units with PRODUCTION:
You may produce 1 unit in that system with the reduced cost of 1.
ACTION: Produce any number of units in any number of systems that contain 1 or more of your ground forces.
Then, purge this card.
Produces any number of units across the game board.
Faction Promissory Note
ACTION: Place this card faceup in your play area.
While this card is in your play area, the Arborec player cannot produce units in or adjacent to non-home systems that contain 1 or more of your units.
If you activate a system that contains 1 or more of the Arborec player's units, return this card to the Arborec player.
After another player moves ships into a system that contains 1 or more of your units:
You may place 1 command token from that player's reinforcements in any non-home system.
Then, return this card to the Arborec player.
Allows others to halt aggression when their systems are activated.
Breakthrough
ACTION: Exhaust this card to remove a command token from a system that contains 1 or more of your infantry and return it to your reinforcements. Then, place 1 infantry in that system.
Removes a command token and places an infantry.
Faction Technologies
At the end of the status phase, you may remove any number of infantry from planets you control and place them on 1 or more planets you control in the same or adjacent systems.
You can move infantry between your adjacent planets.
When you produce units in a system, you may exhaust this card and reduce the combined PRODUCTION value of your units in that system by up to half (rounded down) to reduce the combined cost of the produced units by the same amount.
When you produce units in a system that is connected to your home system by a path of adjacent systems containing your units, reduce the combined cost of the produced units by 1.
ACTION: Exhaust this card to remove any number of ground forces or structures from planets you control and place them on 1 or more planets you control in the same or adjacent systems.
Arborec Infantry
After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system.
Your infantry can produce more additional units.
PRODUCTION 2
Arborec Infantry
After this unit is destroyed, place the unit on this card.
At the start of your turn, for every 2 units that are on this card, place 1 on a planet you control.
PRODUCTION 2
Arborec Infantry
After this unit is destroyed, roll 1 die. If the result is 6-10, capture it. At the start of your turn, you may place captured infantry on a planet you control with a structure or in a space area with a war sun or a flagship.
When you gain control of a planet, if you have more infantry on that planet than its resource value, gain that planet readied.
PRODUCTION 2