Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

The Arborec

Source: Base game

Starting Units

Ground forces
Structures

Home System

  • Nestphar

    32

Commodities

3

Starting Technologies

Faction Abilities

Mitosis

Your space docks cannot produce infantry. At the start of the status phase, place 1 infantry from your reinforcements on any planet you control.

Faction Units

Letani Warrior I

Arborec Infantry

PRODUCTION 1

1 (×2)cost
8combat

Flagship

Duha Menaimon

After you activate this system, you may produce up to 5 units in this system.

SUSTAIN DAMAGE

8cost
7 (×2)combat
1move
5capacity

Mech

Letani Behemoth

DEPLOY: When you would use your MITOSIS faction ability, you may replace 1 of your infantry with 1 mech from your reinforcements instead.

SUSTAIN DAMAGE · PLANETARY SHIELD · PRODUCTION 2

2cost
6combat
Letani Behemoth

This unit may count as a structure when it is on a planet.

DEPLOY: When you would place a structure on a planet, you may place 1 mech on that planet instead.

SUSTAIN DAMAGE · PLANETARY SHIELD · PRODUCTION 3

2cost
6combat
Letani Behemoth

This unit cannot be produced by Space Docks. It is treated as both a structure and a ground force, but it cannot be treated as a structure for the purpose of scoring objectives. When this unit is on a planet, it cannot be transported.

SUSTAIN DAMAGE · PLANETARY SHIELD · PRODUCTION 2

3cost
6combat

Monument

Flaah Orbitals

When you pass, place 1 infantry on a planet in or adjacent to this system other than Mecatol Rex. If that planet contains another player's units, place that unit into coexistence.

SPACE CANNON 8

Placement
HazardousCultural

Leaders

Letani Ospha
agentUnity Through Peace
Unlock: Always Unlocked

ACTION: Exhaust this card and choose a player's non-fighter ship; that player may replace that ship with one from their reinforcements that costs up to 2 more than the replaced ship.

Dirzuga Rophal
commanderPeace Through Strength
Unlock: Have 12 ground forces on planets you control.

After another player activates a system that contains 1 or more of your units that have PRODUCTION:

You may produce 1 unit in that system.

Dirzuga Rophal
commanderPeace Through Strength
Unlock: Have 12 ground forces on planets you control.

After 1 or more other players place a command token in a system that contains 1 or more of your units with PRODUCTION:

You may produce 1 unit in that system with the reduced cost of 1.

Letani Miasmiala - Ultrasonic Emitter
heroStrength Through Unity - Overgrowth
Unlock: Have 3 scored objectives.

ACTION: Produce any number of units in any number of systems that contain 1 or more of your ground forces.

Then, purge this card.

Faction Promissory Note

Stymie

ACTION: Place this card faceup in your play area.

While this card is in your play area, the Arborec player cannot produce units in or adjacent to non-home systems that contain 1 or more of your units.

If you activate a system that contains 1 or more of the Arborec player's units, return this card to the Arborec player.

Stymie

After another player moves ships into a system that contains 1 or more of your units:

You may place 1 command token from that player's reinforcements in any non-home system.

Then, return this card to the Arborec player.

Breakthrough

Psychospore

ACTION: Exhaust this card to remove a command token from a system that contains 1 or more of your infantry and return it to your reinforcements. Then, place 1 infantry in that system.

Synergy
WarfareBiotic

Faction Technologies

At the end of the status phase, you may remove any number of infantry from planets you control and place them on 1 or more planets you control in the same or adjacent systems.

Prerequisites: BioticBiotic

When you produce units in a system, you may exhaust this card and reduce the combined PRODUCTION value of your units in that system by up to half (rounded down) to reduce the combined cost of the produced units by the same amount.

Prerequisites: BioticBiotic

When you produce units in a system that is connected to your home system by a path of adjacent systems containing your units, reduce the combined cost of the produced units by 1.

ACTION: Exhaust this card to remove any number of ground forces or structures from planets you control and place them on 1 or more planets you control in the same or adjacent systems.

Prerequisites: BioticBiotic

Arborec Infantry

After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system.

PRODUCTION 2

1 (×2)cost
7combat

Prerequisites: BioticBiotic

Arborec Infantry

After this unit is destroyed, place the unit on this card.

At the start of your turn, for every 2 units that are on this card, place 1 on a planet you control.

PRODUCTION 2

1 (×2)cost
7combat

Prerequisites: BioticBiotic

Arborec Infantry

After this unit is destroyed, roll 1 die. If the result is 6-10, capture it. At the start of your turn, you may place captured infantry on a planet you control with a structure or in a space area with a war sun or a flagship.

When you gain control of a planet, if you have more infantry on that planet than its resource value, gain that planet readied.

PRODUCTION 2

1 (×2)cost
7combat

Prerequisites: BioticBiotic