Reverie Implants
After a system that contains 2 or more planets you control is activated, you may exhaust this card. If you do, you and the active player each secretly spend 0, 1, or 2 trade goods. Then, reveal the spent trade goods; if you spent the same number of trade goods, explore 1 planet you control; otherwise, end that player's turn.This is just a preview.This version is not currently in your build – your build uses the version.
Elect
:
After a system that contains 2 or more planets you control is activated, you may exhaust this card. If you do, you and the active player each secretly spend 0, 1, or 2 trade goods.
Then, reveal the spent trade goods; if you spent the same number of trade goods, explore 1 planet you control; otherwise, end that player's turn.
SynergyBiotic
Propulsion