Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Ixthian Artifact

For: The speaker rolls 1 die. If the result is 7-10, each player may research 2 technologies. If the result is 1-6, destroy all units in Mecatol Rex's system, and each player with units in systems adjacent to Mecatol Rex's system destroys 3 of their own units in each of those systems. Against: Attach this card to the Mecatol Rex planet card. The player who controls Mecatol Rex gains 1 victory point, and loses 1 victory point if they lose control of Mecatol Rex.
Agenda – Directive

Directive

For: The speaker rolls 1 die.

If the result is 7-10, each player may research 2 technologies.

If the result is 1-6, destroy all units in Mecatol Rex's system, and each player with units in systems adjacent to Mecatol Rex's system destroys 3 of their own units in each of those systems.

Against: Attach this card to the Mecatol Rex planet card. The player who controls Mecatol Rex gains 1 victory point, and loses 1 victory point if they lose control of Mecatol Rex.

1in the deck
–chance to draw

Source: Absol

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Galactic Crisis Pact

  • When researching technology, a player may exhaust the AI Development Algorithm technology to ignore a prerequisite on a unit upgrade technology as normal. AI Development Algorithm will not ready at the end of the agenda phase.

Galactic Crisis Pact

  • When researching technology, a player may exhaust the AI Development Algorithm technology to ignore a prerequisite on a unit upgrade technology as normal. AI Development Algorithm will not ready at the end of the agenda phase.

Galactic Crisis Pact

  • When researching technology, a player may exhaust the AI Development Algorithm technology to ignore a prerequisite on a unit upgrade technology as normal. AI Development Algorithm will not ready at the end of the agenda phase.