Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Hyperlane Development Program [Absol]

For: The player who cast the most votes "For" may research 1 propulsion technology. Non-anomaly systems that contain no planets do not cost movement for ships to move through. Players may allow other players' ships to move through their ships in those systems. Against: Exhaust the Trade strategy card. All players return 3 trade goods to the supply, or all of their trade goods if they have less than 3. The player who cast the most votes "Against" may place 1 cruiser or destroyer from their reinforcements in each system that contains their ships and no planets or anomalies.
Agenda – Law

Law

For: The player who cast the most votes "For" may research 1 propulsion technology. Non-anomaly systems that contain no planets do not cost movement for ships to move through. Players may allow other players' ships to move through their ships in those systems.

Against: Exhaust the Trade strategy card. All players return 3 trade goods to the supply, or all of their trade goods if they have less than 3. The player who cast the most votes "Against" may place 1 cruiser or destroyer from their reinforcements in each system that contains their ships and no planets or anomalies.

1in the deck
–chance to draw

Source: Absol

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