Fleet Regulations
For: The player who cast the most votes "For" places 1 of their control tokens on this card. A player whose control token is on this card can have a maximum of 5 of their command tokens in their fleet pool. All other players can have a maximum of 4 of their command tokens in their fleet pool. Against: The player who cast the most votes "Against" places 2 command tokens from their reinforcements in their fleet pool.This is just a preview.This version is not currently in your build – your build uses the version.
Law
Elect
:
For: The player who cast the most votes "For" places 1 of their control tokens on this card. A player whose control token is on this card can have a maximum of 5 of their command tokens in their fleet pool. All other players can have a maximum of 4 of their command tokens in their fleet pool.
Against: The player who cast the most votes "Against" places 2 command tokens from their reinforcements in their fleet pool.
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- The effect of the Fleet Regulations law does not prevent the Letnev player from using their ARMADA faction ability. For example, they may have up to six non-fighter ships in a system if they have four command tokens in their fleet pool.
- The Mahact player may only have up to four command tokens in their fleet pool when the Fleet Regulations law is in play, regardless of which faction the command tokens belong to.
- The Mahact player may still add a command token to their fleet pool when they are at the limit, but must then remove one command token and return it to the corresponding reinforcements.
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Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord