Foresight
After another player moves ships into a system that contains 1 or more of your ships, you may place 1 token from your strategy pool in an adjacent system that does not contain another player's ships; move your ships from the active system into that system.This is just a preview.This version is not currently in your build – your build uses the version.
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After another player moves ships into a system that contains 1 or more of your ships, you may place 1 token from your strategy pool in an adjacent system that does not contain another player's ships; move your ships from the active system into that system.
ClarificationsSelect rulings confidence level
- Using FORESIGHT is not a retreat. As such, it cannot be cancelled with the Intercept action card.
- The command token is not spent. The Naalu player cannot use the Scepter of Emelpar, nor will they gain a trade good if they have the Muaat player’s Alliance promissory note.
- Fighters are moved without being transported. Ground forces may be transported.
- The Naalu player cannot use FORESIGHT to move into a nebula or supernova.
- The Naalu player may use FORESIGHT to move into an asteroid field only if they own the Antimass Deflectors technology.
- If the Naalu player uses FORESIGHT to move out of a gravity rift, they will have to roll for removal.
- If all ships are removed, the strategy token will still be placed in the destination system.
- After moving, capacity and fleet pool limits apply in the destination system.
- If the destination system already contains one of the Naalu player’s command tokens, the command token from the Naalu player’s strategy pool is instead placed in their reinforcements.
- After resolving FORESIGHT, play continues to the Space Cannon Offense step. Only the active player’s ships in the active system may be assigned hits.
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Interactions
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Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord