The Naalu Collective
Starting Units
Home System
- Maaluuk
02
- Druaa
31
Commodities
3
Starting Technologies
When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
When you produce units, reduce the combined cost of the produced units by 1, plus an additional 1 for every 10 of the combined cost.
After you perform a tactical action, you may repair 1 of your units in the active system.
When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
During your turn, when a space dock in your home system uses PRODUCTION, you may exhaust this card to reduce the combined cost of the produced units by 1 for each of your space docks on a planet in home systems.
During the status phase, draw 2 action cards instead of 1.
The maximum number of action cards you can have in your hand is increased by 3.
When you draw 1 or more action cards, you may exhaust this card to draw 2 additional action cards.
The maximum number of action cards you can have in your hand is increased by 2. During the status phase, draw 2 action cards instead of 1.
Faction Abilities
At the end of the strategy phase, place the Naalu "0" token on your strategy card; you are first in initiative order.
You are always first in initiative order.
After another player moves ships into a system that contains 1 or more of your ships, you may place 1 token from your strategy pool in an adjacent system that does not contain another player's ships; move your ships from the active system into that system.
When others move ships into your systems, you can move your ships out in response.
Faction Units
Flagship
During an invasion in this system, you may commit fighters to planets as if they were ground forces. After combat, return those units to the space area.
Accompanying fighters can fight in ground combat.
SUSTAIN DAMAGE
Mech
During combat against an opponent who has at least 1 relic fragment, apply +2 to the results of this unit's combat rolls.
SUSTAIN DAMAGE
DEPLOY: When another player gains a relic, place 1 mech on any planet you control.
Places mechs when others gain relics.
SUSTAIN DAMAGE
Other players' units cannot use ANTI-FIGHTER BARRAGE in this system.
SUSTAIN DAMAGE
Monument
Infantry that you commit to planets in this and adjacent systems may be committed into coexistence, if able.
Leaders
After an agenda is revealed:
You may exhaust this card to look at the top card of the agenda deck. Then, you may show that card to 1 other player.
After any player's command token is placed in a system:
You may exhaust this card to return that token to that player's reinforcements.
Returns a placed command token to reinforcements.
You may produce 1 additional fighter for their cost; these additional units do not count against your PRODUCTION limit.
At any time:
You may look at your neighbors' hands of promissory notes and the top and bottom card of the agenda deck.
Allows you to spy on agendas and promissory notes.
At the end of the status phase:
You may force each other player to give you 1 promissory note from their hand. If you do, purge this card.
Forces each other player to give you a promissory note.
Faction Promissory Note
At the end of the strategy phase:
Place this card faceup in your play area and place the Naalu "0" token on your strategy card; you are first in the initiative order. The Naalu player cannot use their TELEPATHIC faction ability during this game round.
Return this card to the Naalu player at the end of the status phase.
Allows another player to be first in initiative order.
When you receive this card and you are not the Naalu player, place it faceup in your play area.
At the end of the strategy phase, or after the turn of the highest-initiative player during the action phase, place the Naalu "0" token on your strategy card. You are first in the initiative order. The Naalu player cannot use their TELEPATHIC faction ability during this game round.
Return this card to the Naalu player at the end of the status phase.
Breakthrough
When you would resolve the secondary ability of another player's strategy card, you may give them a promissory note to resolve it without spending a command token.
Lets you give promissory notes to resolve secondaries.
Faction Technologies
After another player activates a system that contains 1 or more of your ships, that player removes 1 token from their fleet pool and returns it to their reinforcements.
Players lose a token from fleet pool when they attack you.
After another player activates a system that contains 1 or more of your ships, you may force that player to remove 1 token from their fleet pool and return it to their reinforcements.
During combat, when your opponent plays an action card, produce 1 hit; your opponent must assign it to 1 of their units.
Naalu Collective Fighter
This unit may move without being transported. Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.
Your fighters only count as half of a ship against your limit.
Naalu Collective Fighter
This unit may move without being transported. Fighters in excess of your ships' capacity count as 1/2 of a ship against your fleet pool.
Other Components
Tokens
- 1Naalu 0 token