Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Hil Colish

This ship's system contains a delta wormhole. During movement, this ship may move before or after your other ships.
The Ghosts of CreussUnit – Ship – Flagship

Flagship

This ship's system contains a delta wormhole. During movement, this ship may move before or after your other ships.

SUSTAIN DAMAGE

8cost
5combat
1move
3capacity

Source: Base game

ClarificationsSelect rulings confidence level

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  • If the Hil Colish moves first, then the Creuss player uses the new position of the Hil Colish when determining if the active system may be reached by their other ships.
  • If the Hil Colish moves last, then it may move itself into (or through, if its move value is increased) the Creuss Gate or Creuss home system. Before it does so, the Creuss player’s other ships may move through the wormhole created by the Hil Colish.
    • The delta wormhole moves with the Hil Colish; it cannot move back to its origin system using its own delta wormhole.
  • The Creuss player must declare all ships that will moving before they move the Hil Colish or their other ships. They then declare the path that the first ship(s) to move will travel along, and move those ship(s). They then declare the path that the other ship(s) to move will travel along, and move those ships. Any ships that were declared to move must, if it is possible to do so.
    • If the Hil Colish is moved first, and is removed due to the effect of a gravity rift, other ships that were declared to move that can reach the destination system must do so, even if the path is through the gravity rift. Ships that cannot reach the active system do not move.
    • The Creuss player cannot wait to see the result of their other ships’ gravity rift rolls before deciding to move the Hil Colish; they must declare if the Hil Colish is moving at the same time they declare which other ships are moving.
  • If the Hil Colish moves before or after other ships, it does not generate a second Space Cannon Offense step.
  • A unit with the DEEP SPACE CANNON ability may produce hits in systems adjacent to that unit via the delta wormhole in the Hil Colish’s system. Most commonly, this will allow the Creuss player to target units in the Hil Colish’s system from the space cannon rolls of units in their home system.
  • If an effect allows another player to move through a system that contains the Creuss player’s ships (such as the Light/Wave Deflector technology), that player may move through the delta wormhole in the Hil Colish’s system.
  • During space combat involving the Hil Colish, either player may retreat to another system containing a delta wormhole, if that system meets the other requirements for retreating.
    • If the Hil Colish is destroyed between the Announce Retreats step and the Retreat step, then the retreating player must retreat to a different eligible system. If no such system exists, then their retreat is cancelled.
  • When the Hil Colish retreats, it may retreat before or after the Creuss player’s other ships, but cannot retreat in such a way that would prevent the other ships from retreating to the same system.

Interactions

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Ion Storm

  • The Creuss player may flip the token by moving their Hil Colish flagship before or after their other ships move.

Particle Synthesis

  • If the Creuss player moves the Hil Colish into a system, the Creuss player may use the PRODUCTION ability of the associated delta wormhole during the production step of the same tactical action.