Exile II
At the end of any player's combat in this unit's system or up to 2 systems away, you may place 1 active or inactive breach in that system.This is just a preview.This version is not currently in your build – your build uses the version.
Unit Upgrade
Elect
:
At the end of any player's combat in this unit's system or up to 2 systems away, you may place 1 active or inactive breach in that system.
ANTI-FIGHTER BARRAGE 6 (×3)
1cost
7combat
2move
ClarificationsSelect rulings confidence level
tirules.com
- The destroyer must be on the game board when the combat ends in order to place the breach. If the destroyer was in the active system, and was destroyed in the space combat, it cannot be used to place a breach.
- A breach may be placed after a space combat and/or a ground combat.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord