Strategy Card
LRR §83Rules Reference
Strategy cards determine initiative order and provide each player with a powerful ability that they can use one time during the action phase.
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83.1During the strategy phase, each player chooses a strategy card from the common play area and places it in their play area faceup.
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83.2Each strategy card has a readied and an exhausted side.
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aThe readied side contains the strategy card’s name, initiative number, and abilities.
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bThe exhausted side contains the strategy card’s initiative number.
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83.3A player can only resolve the primary ability of their own strategy cards.
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83.4A player can only resolve the secondary ability of strategy cards that were chosen by other players.
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83.5There are eight strategy cards, each of which has a name and an initiative number.
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83.6The initiative number on a player’s strategy card determines the initiative order for the action phase and status phase.
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83.7A strategy card has both a primary ability and a secondary ability. These abilities are resolved during a strategic action.
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83.8Each strategy card exists in either the common play area or a player’s play area.
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aStrategy cards in the common play area are available for players to choose during the strategy phase.
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bA strategy card in a player’s play area belongs to that player until it is returned to the common play area during the status phase.
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ClarificationsSelect rulings confidence level
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During three- and four-player games, each player will choose two strategy cards during the strategy phase.
- Players will use the lower of the two initiative numbers on their strategy cards to determine the initiative order.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Sources
LRR: Living Rules Reference §83tirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord