Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Strategy Card

LRR §83

Rules Reference

Strategy cards determine initiative order and provide each player with a powerful ability that they can use one time during the action phase.

  • 83.1During the strategy phase, each player chooses a strategy card from the common play area and places it in their play area faceup.

  • 83.2Each strategy card has a readied and an exhausted side.

    • aThe readied side contains the strategy card’s name, initiative number, and abilities.

    • bThe exhausted side contains the strategy card’s initiative number.

  • 83.3A player can only resolve the primary ability of their own strategy cards.

  • 83.4A player can only resolve the secondary ability of strategy cards that were chosen by other players.

  • 83.5There are eight strategy cards, each of which has a name and an initiative number.

  • 83.6The initiative number on a player’s strategy card determines the initiative order for the action phase and status phase.

  • 83.7A strategy card has both a primary ability and a secondary ability. These abilities are resolved during a strategic action.

  • 83.8Each strategy card exists in either the common play area or a player’s play area.

    • aStrategy cards in the common play area are available for players to choose during the strategy phase.

    • bA strategy card in a player’s play area belongs to that player until it is returned to the common play area during the status phase.

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  • During three- and four-player games, each player will choose two strategy cards during the strategy phase.

    • Players will use the lower of the two initiative numbers on their strategy cards to determine the initiative order.