Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Neutral Units

Thunder's Edge

Rules Reference

There currently does not exist a Living Rules Reference section regarding neutral units.

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tirules.com
  • Neutral units are placed in some system within The Fracture when it enters play. Several other game effects also place neutral units.

  • If a player has ships in a space area that contains neutral units, they will resolve a space combat against those units.

  • If a player has ground forces on a planet that contains neutral units, they will resolve a ground combat against those units.

  • Any player other than the active player may roll the combat and unit ability dice during a combat involving neutral units. The combat values and unit abilities are found on the neutral unit reference card.

  • Neutral units will always use each and every unit ability that they can.

  • Neutral units do not take turns, own technology, or draw action cards, and so on. They cannot retreat from combat.

  • When a hit is assigned against a group of neutral units, it is assigned to the unit that is lowest on the neutral unit reference card; generally, this corresponds to the unit with the lowest cost.

    • Hits produced against neutral units may only be assigned to eligible unit types, as usual. For example, Anti-Fighter Barrage hits produced against neutral units may only be assigned to neutral fighters.
  • Neutral units are considered to be another player’s ships for abilities and other game effects. However, there is no neutral player.

Sources

Thunder's Edge rulebook – no Living Rules Reference section yettirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord