Legendary Planets
LRR §53Rules Reference
Legendary planets grant the player that controls them unique, planet-specific abilities.
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53.1A legendary planet is indicated by the legendary planet icon.
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53.2When a player gains control of a legendary planet, they also place its legendary planet ability card in their play area.
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aIf a player gains control of a legendary planet ability card from the deck, it is readied.
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bIf a player gains control of an exhausted legendary planet ability card, it remains exhausted.
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53.3Players can use the abilities on the legendary planet ability cards in their play area.
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53.4If a legendary planet’s planet card is purged, its corresponding legendary planet ability card is also purged.
ClarificationsSelect rulings confidence level
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If a player wishes to resolve the Imperial Arms Vault ability of Hope’s End, but they have no mechs left in their reinforcements, they may remove a mech from any system that does not contain one of their command tokens and place that instead. The mech will be placed undamaged.
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If an effect instructs a player to “end your turn”, that player may still resolve any “at the end of your turn” abilities, including those of legendary planets.
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A player may resolve multiple legendary planet abilities at the end of a single turn.
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Legendary planet ability cards exhaust and ready independently from their respective planet card.
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An ability that readies a planet cannot be used to ready a legendary planet ability card.
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A legendary planet ability card will ready in the status phase.
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Mecatol Rex is not a legendary planet.
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Sources
LRR: Living Rules Reference §53tirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord