Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Legendary Planets

LRR §53

Rules Reference

Legendary planets grant the player that controls them unique, planet-specific abilities.

  • 53.1A legendary planet is indicated by the legendary planet icon.

  • 53.2When a player gains control of a legendary planet, they also place its legendary planet ability card in their play area.

    • aIf a player gains control of a legendary planet ability card from the deck, it is readied.

    • bIf a player gains control of an exhausted legendary planet ability card, it remains exhausted.

  • 53.3Players can use the abilities on the legendary planet ability cards in their play area.

  • 53.4If a legendary planet’s planet card is purged, its corresponding legendary planet ability card is also purged.

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  • If a player wishes to resolve the Imperial Arms Vault ability of Hope’s End, but they have no mechs left in their reinforcements, they may remove a mech from any system that does not contain one of their command tokens and place that instead. The mech will be placed undamaged.

  • If an effect instructs a player to “end your turn”, that player may still resolve any “at the end of your turn” abilities, including those of legendary planets.

  • A player may resolve multiple legendary planet abilities at the end of a single turn.

  • Legendary planet ability cards exhaust and ready independently from their respective planet card.

  • An ability that readies a planet cannot be used to ready a legendary planet ability card.

  • A legendary planet ability card will ready in the status phase.

  • Mecatol Rex is not a legendary planet.